mutations.js 2.5 KB

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  1. import defaultState from '@/store/state'
  2. import Experiments from '@/router/experiments'
  3. const checkProgression = (state, experimentName, sceneName) => {
  4. if (!state.progression[experimentName])
  5. state.progression[experimentName] = {}
  6. if (!state.progression[experimentName][sceneName])
  7. state.progression[experimentName][sceneName] = { done: false, data: {} }
  8. }
  9. const createProgressionObj = (state, scenes) => {
  10. const progressionObj = Experiments.reduce((accExpe, expe) => {
  11. const scenesProgressObj = scenes.reduce((accScene, scene) => {
  12. // Do not overwrite current progression
  13. if (state.progression[expe.name] && state.progression[expe.name][scene])
  14. accScene[scene] = state.progression[expe.name][scene]
  15. else accScene[scene] = { done: false, data: {} }
  16. return accScene
  17. }, {})
  18. accExpe[expe.name] = scenesProgressObj
  19. return accExpe
  20. }, {})
  21. state.progression = progressionObj
  22. }
  23. export default {
  24. setGdprValidated(state) {
  25. state.gdprConsent = true
  26. },
  27. setAppUniqueId(state) {
  28. state.uuid = [...Array(30)].map(() => Math.random().toString(36)[2]).join('')
  29. },
  30. resetApp(state, { gdprConsent, hostConfig, progression }) {
  31. const defaultStateObj = defaultState()
  32. if (gdprConsent) {
  33. state.gdprConsent = false
  34. delete state.userId
  35. delete state.experimentId
  36. delete state.hostConfig
  37. delete state.progression
  38. delete state.scenesList
  39. return
  40. }
  41. if (hostConfig) {
  42. state.hostConfig = defaultStateObj.hostConfig
  43. state.userId = defaultStateObj.userId
  44. state.experimentId = defaultStateObj.experimentId
  45. }
  46. if (progression) {
  47. // Reset progression and recreate the progression object
  48. state.progression = defaultStateObj.progression
  49. if (state.scenesList) createProgressionObj(state, state.scenesList)
  50. }
  51. },
  52. setHostConfig(state, newConfig) {
  53. state.hostConfig = newConfig
  54. },
  55. setUserExperimentId(state, { userId, experimentId }) {
  56. state.userId = userId
  57. state.experimentId = experimentId
  58. },
  59. setListScenes(state, scenes) {
  60. state.scenesList = scenes
  61. createProgressionObj(state, scenes)
  62. },
  63. setExperimentProgress(state, { experimentName, sceneName, data }) {
  64. checkProgression(state, experimentName, sceneName)
  65. state.progression[experimentName][sceneName].data = data
  66. },
  67. setExperimentDone(state, { experimentName, sceneName, done }) {
  68. checkProgression(state, experimentName, sceneName)
  69. state.progression[experimentName][sceneName].done = done
  70. }
  71. }