mutations.js 3.4 KB

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  1. import Vue from 'vue'
  2. import defaultState from '@/store/state'
  3. import Experiments from '@/router/experiments'
  4. const checkProgression = (state, experimentName, sceneName) => {
  5. if (!state.progression[experimentName])
  6. state.progression[experimentName] = {}
  7. if (!state.progression[experimentName][sceneName])
  8. state.progression[experimentName][sceneName] = { done: false, data: {} }
  9. }
  10. const createProgressionObj = (state, scenes) => {
  11. const progressionObj = Experiments.reduce((accExpe, expe) => {
  12. const scenesProgressObj = scenes.reduce((accScene, scene) => {
  13. // Do not overwrite current progression
  14. if (state.progression[expe.name] && state.progression[expe.name][scene])
  15. accScene[scene] = state.progression[expe.name][scene]
  16. else accScene[scene] = { done: false, data: {} }
  17. return accScene
  18. }, {})
  19. accExpe[expe.name] = scenesProgressObj
  20. return accExpe
  21. }, {})
  22. state.progression = progressionObj
  23. }
  24. export default {
  25. setGdprValidated(state) {
  26. state.gdprConsent = true
  27. },
  28. setAppUniqueId(state) {
  29. state.uuid = [...Array(30)].map(() => Math.random().toString(36)[2]).join('')
  30. },
  31. resetApp(state, { gdprConsent, hostConfig, progression }) {
  32. const defaultStateObj = defaultState()
  33. if (gdprConsent) {
  34. state.gdprConsent = false
  35. delete state.userId
  36. delete state.experimentId
  37. delete state.hostConfig
  38. delete state.progression
  39. delete state.scenesList
  40. return
  41. }
  42. if (hostConfig) {
  43. state.hostConfig = defaultStateObj.hostConfig
  44. state.userId = defaultStateObj.userId
  45. state.experimentId = defaultStateObj.experimentId
  46. }
  47. if (progression) {
  48. // Reset progression and recreate the progression object
  49. state.progression = defaultStateObj.progression
  50. if (state.scenesList) createProgressionObj(state, state.scenesList)
  51. }
  52. },
  53. setHostConfig(state, newConfig) {
  54. state.hostConfig = newConfig
  55. },
  56. setUserExperimentId(state, { userId, experimentId }) {
  57. state.userId = userId
  58. state.experimentId = experimentId
  59. },
  60. setListScenes(state, scenes) {
  61. state.scenesList = scenes
  62. createProgressionObj(state, scenes)
  63. },
  64. setExperimentProgress(state, { experimentName, sceneName, data }) {
  65. checkProgression(state, experimentName, sceneName)
  66. state.progression[experimentName][sceneName].data = data
  67. },
  68. setExperimentDone(state, { experimentName, sceneName, done }) {
  69. checkProgression(state, experimentName, sceneName)
  70. state.progression[experimentName][sceneName].done = done
  71. },
  72. SOCKET_ONOPEN(state, event) {
  73. if (event === null) return
  74. console.info('Connected to WebSocket server')
  75. Vue.prototype.$socket = event.currentTarget
  76. state.socket.isConnected = true
  77. },
  78. SOCKET_ONCLOSE(state, _event) {
  79. console.info('Disconnected from WebSocket server')
  80. state.hostConfig = defaultState().hostConfig
  81. state.socket.isConnected = false
  82. },
  83. SOCKET_ONERROR(state, event) {
  84. console.error('WebSocket connection error', state, event)
  85. },
  86. // default handler called for all methods
  87. SOCKET_ONMESSAGE(state, { data: rawMessage }) {
  88. const message = JSON.parse(rawMessage)
  89. state.socket.message = message
  90. },
  91. // mutations for reconnect methods
  92. SOCKET_RECONNECT(state, count) {
  93. console.info('Reconnect to WebSocket server', state, count)
  94. },
  95. SOCKET_RECONNECT_ERROR(state) {
  96. console.error('Could not reconnect to WebSocket server')
  97. state.socket.reconnectError = true
  98. }
  99. }