LookAt 50 40 180 60 30 0 0 1 0 Camera "perspective" "float fov" [ 50 ] Film "image" "integer xresolution" [ 1200 ] "integer yresolution" [ 700 ] "float maxsampleluminance" [ 10 ] "string filename" [ "dambreak1.exr" ] # imgtool convert -scale 1.5 --bloomlevel 1 dambreak1.exr dambreak1.png Sampler "sobol" "integer pixelsamples" [ 8192 ] Integrator "bdpt" "integer maxdepth" [ 20 ] WorldBegin AttributeBegin Rotate 60 0 1 0 LightSource "infinite" "string mapname" [ "sky.exr" ] "rgb L" [ 3 3 3 ] AttributeEnd AttributeBegin Material "glass" # Converted from "tank_wall_back.obj" by obj2pbrt # Scene bounds: (1.078640, 0.104601, 63.142288) - (126.961639, 64.040604, 64.141289) # Name "polySurface3" AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/mesh_00001.ply" AttributeEnd # Converted from "tank_wall_bottom.obj" by obj2pbrt # Scene bounds: (1.078640, 0.149298, 1.167021) - (126.961639, 1.148298, 63.123634) # Name "polySurface1" AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/mesh_00002.ply" AttributeEnd # Converted from "tank_wall_front.obj" by obj2pbrt # Scene bounds: (1.078640, 0.104601, 0.211058) - (126.961639, 64.040604, 1.210058) # Name "polySurface4" AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/mesh_00003.ply" AttributeEnd # Converted from "tank_wall_left.obj" by obj2pbrt # Scene bounds: (126.950043, 0.104601, 0.204847) - (127.949043, 64.040604, 64.140854) # Name "polySurface5" AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/mesh_00004.ply" AttributeEnd # Converted from "tank_wall_right.obj" by obj2pbrt # Scene bounds: (0.079597, 0.104601, 0.204847) - (1.078598, 64.040604, 64.140854) # Name "polySurface6" AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/mesh_00005.ply" AttributeEnd # Converted from "tank_wall_top.obj" by obj2pbrt # Scene bounds: (1.078640, 63.005722, 1.167021) - (126.961639, 64.004715, 63.123634) # Name "polySurface2" AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/mesh_00006.ply" AttributeEnd AttributeEnd AttributeBegin Material "glass" MakeNamedMedium "liquid" "string type" [ "homogeneous" ] "float scale" 0.5 "rgb sigma_a" [ 0.0125 0.0125 0.01 ] # 0625 ] "rgb sigma_s" [ 0.00125 0.00125 0.000625 ] MediumInterface "" "liquid" ReverseOrientation #The box walls are all already in world-space, but the fluid meshes need a # slight transform to get them to interface correctly, due to a small # inaccuracy in my fluid meshing # system. The required transformation is: Translate -0.600000024 -0.0199999996 -0.600000024 Scale 1.00100005 1.00100005 1.00100005 # Converted from "water1.obj" by obj2pbrt # Scene bounds: (1.577353, 1.117343, 1.691385) - (127.586357, 63.036682, 63.710018) # Name "initialShadingGroup" MakeNamedMaterial "" "float roughness" [ 1 ] "float index" [ 1 ] "string type" [ "uber" ] "rgb Kd" [ 0 0 0 ] "rgb Ks" [ 0 0 0 ] "rgb Kt" [ 0 0 0 ] "rgb opacity" [ 1 1 1 ] AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/dambreak1.ply" AttributeEnd AttributeEnd AttributeBegin # The backdrop needs the following transformation: Translate 0 -0.0399999991 0 # Converted from "backdrop.obj" by obj2pbrt # Scene bounds: (-368.511017, 0.030000, -219.573166) - (518.185120, 324.945526, 153.771759) # Name "backdrop:group2" MakeNamedMaterial "" "float roughness" [ 1 ] "float index" [ 1 ] "string type" [ "uber" ] "rgb Kd" [ 0 0 0 ] "rgb Ks" [ 0 0 0 ] "rgb Kt" [ 0 0 0 ] "rgb opacity" [ 1 1 1 ] AttributeBegin # Material unspecified in OBJ file Shape "plymesh" "string filename" "geometry/mesh_00008.ply" AttributeEnd AttributeEnd WorldEnd