# pbrt v2.0 Scene File # Exported by pbrtBlend Blender Exporter Scale -1 1 1 # account for fixed lookat bug... LookAt 12.950244 7.380909 3.851503 13.920773 7.146704 3.794730 0.055187 -0.013328 0.998387 Camera "perspective" "float fov" [47] Film "image" "integer xresolution" [1000] "integer yresolution" [444] "float scale" 1.6 "string filename" "villa-lights-on.exr" Sampler "sobol" "integer pixelsamples" 1024 Integrator "bdpt" WorldBegin # metal lamp LightSource "spot" "point from" [ 16.801588 8.158092 4.187272 ] "point to" [ 16.786858 8.159492 3.1 ] "float coneangle" [50] "float conedeltaangle" [20] "spectrum I" "spds/SHPS.spd" "rgb scale" [30 30 30 ] # kitchen counter LightSource "spot" "point from" [ 21.276855 7.200419 3.96 ] "point to" [ 21.276855 7.200419 2.96 ] "color I" [1 1 1] "float coneangle" [60] LightSource "spot" "point from" [ 22.116617 7.185427 3.96 ] "point to" [ 22.116617 7.185427 2.96 ] "color I" [1 1 1] "float coneangle" [60] LightSource "spot" "point from" [ 23.058599 7.186698 3.96 ] "point to" [ 23.058599 7.186698 2.96 ] "color I" [1 1 1] "float coneangle" [60] # table LightSource "point" "point from" [ 23.565807 2.462955 4.35 ] "spectrum I" "spds/SHPS.spd" "rgb scale" [10 10 10] LightSource "point" "point from" [ 21.317902 2.461441 4.35] "spectrum I" "spds/SHPS.spd" "rgb scale" [10 10 10] Include "materials.pbrt" Include "geometry.pbrt" WorldEnd