LookAt 200 250 70 0 33 -50 0 0 1 Camera "perspective" "float fov" [38] Film "image" "integer xresolution" [1368] "integer yresolution" [1026] "string filename" "killeroo-gold.exr" #Integrator "mlt" "integer mutationsperpixel" 1024 Sampler "sobol" "integer pixelsamples" 2048 Integrator "path" WorldBegin AttributeBegin #Scale 1 -1 1 #LightSource "infinite" "integer nsamples" [ 8 ] # [64] # "string mapname" "textures/skylight-morn.exr" Material "matte" "color Kd" [0 0 0] AreaLightSource "diffuse" "color L" [50 50 50] Translate 0 0 800 ReverseOrientation Shape "disk" "float radius" [150] # was 300 AttributeEnd AttributeBegin CoordSysTransform "camera" LightSource "distant" "color L" [.2 .2 .2] AttributeEnd AttributeBegin Material "matte" "color Kd" [.5 .5 .5] Translate 0 0 -140 Texture "grid" "color" "imagemap" "string filename" ["textures/lines.png"] Texture "sgrid" "color" "scale" "texture tex1" "grid" "color tex2" [ .5 .5 .5 ] Material "matte" "texture Kd" "sgrid" Shape "trianglemesh" "point P" [ -400 -400 0 400 -400 0 400 400 0 -400 400 0 ] "float uv" [ 0 0 5 0 5 5 0 5 ] "integer indices" [ 0 1 2 2 3 0] Shape "trianglemesh" "point P" [ -400 -400 0 400 -400 0 400 -400 1000 -400 -400 1000 ] "float uv" [ 0 0 5 0 5 5 0 5 ] "integer indices" [ 0 1 2 2 3 0] Shape "trianglemesh" "point P" [ -400 -400 0 -400 400 0 -400 400 1000 -400 -400 1000 ] "float uv" [ 0 0 5 0 5 5 0 5 ] "integer indices" [ 0 1 2 2 3 0] #Shape "trianglemesh" "point P" [ -400 400 0 400 400 0 # 400 400 1000 -400 400 1000 ] # "float uv" [ 0 0 5 0 5 5 0 5 ] # "integer indices" [ 0 1 2 2 3 0] #Shape "trianglemesh" "point P" [ 400 -400 0 400 400 0 400 400 1000 400 -400 1000 ] # "float uv" [ 0 0 5 0 5 5 0 5 ] # "integer indices" [ 0 1 2 2 3 0] AttributeEnd AttributeBegin Material "metal" "float roughness" [.002] "spectrum eta" "spds/Au.eta.spd" "spectrum k" "spds/Au.k.spd" Include "geometry/killeroo3.pbrt" AttributeEnd WorldEnd