# Main Scene File LookAt -0.623726 -7.587055 1.204726 -0.623726 -6.587055 1.204728 0.000000 -0.000002 1.000000 # table view (teacups need smoothing, marble is lame) #LookAt 2 -2 4 1.25 0 2.5 0 0 1 Camera "perspective" "float fov" [49.134342077604479] Film "image" "integer xresolution" 1920 "integer yresolution" 1080 "string filename" "p3d_breakfast.rawls" "float scale" 12 # imgtool convert -bloomscale .1 -bloomlevel 5 breakfast.{exr,png} Sampler "random" "integer pixelsamples" [ 64 ] Integrator "path" "integer maxdepth" [ 65 ] WorldBegin Include "materials.pbrt" Include "geometry.pbrt" # through blinds LightSource "distant" "point from" [9 -4 9 ] "blackbody L" [5000 10] # extra walls AttributeBegin NamedMaterial "Paint - White Matt" # right: x = -6.5 plane Shape "trianglemesh" "integer indices" [0 1 2 0 2 3 ] "point P" [ -6.5 -10 -2 -6.5 10 -2 -6.5 10 7 -6.5 -10 7 ] # back: y = -9 plane Shape "trianglemesh" "integer indices" [0 1 2 0 2 3] "point P" [ -10 -9 -2 10 -9 -2 10 -9 7 -10 -9 7 ] AttributeEnd WorldEnd