# todo: # layered material for table # material for chairs/sofa # different material for radiator paint # set up lights for night-time render Film "image" "string filename" "p3d_whiteroom-daytime.rawls" "integer xresolution" 1920 "integer yresolution" 1080 # fireplace and drawers on right "float cropwindow" [ .2 .4 .45 .75] #"float cropwindow" [.33 .45 .62 .7] # wood planks #"float cropwindow" [ .2 .37 .7 .85] #"float cropwindow" [ .32 .52 .7 .9] # imgtool convert -bloomscale .001 -bloomlevel 5 whiteroom-daytime.{exr,png} # z is front/back # x is left/right, wall around 2.6, then lower goes to the right #LookAt 2.6 1.2 4.9 0.75 1.4 2 0 1 0 LookAt -2.8 1.8 4.9 -0.6 1.4 2 0 1 0 #Scale -1 1 1 #LookAt 2.625908613204956 -6.24269437789917 1.1982357501983643 Camera "perspective" "float fov" [66] Sampler "random" "integer pixelsamples" [ 64 ] Integrator "path" "integer maxdepth" [ 65 ] WorldBegin Scale -1 1 1 ########################################################################### # materials Include "materials.pbrt" ########################################################################### # lights Include "lights-daytime.pbrt" ########################################################################### # geom # Converted from "The_White_Room-Jay-Hardy.obj" by obj2pbrt # Scene bounds: (-5.890781, -0.833973, -4.691200) - (3.150222, 4.376391, 8.212237) Include "geometry.pbrt" WorldEnd