Film "image" "integer xresolution" 1920 "integer yresolution" 1080 "string filename" "p3d_pavilion-night-view2.rawls" "float scale" 2.5 "float maxsampleluminance" 10 # imgtool convert -bloomlevel 3 -bloomscale .05 pavilion-night.exr pavilion-night.png Scale -1 1 1 LookAt -6.65874 4.19214 16.4783 -5.99406 4.06805 15.7427 0 1 0 Camera "perspective" "float fov" 45 # above view #LookAt -10 100 10 -10 0 10 1 0 0 #Camera "perspective" "float fov" 60 Sampler "random" "integer pixelsamples" [ 64 ] Integrator "path" "integer maxdepth" [ 65 ] WorldBegin AttributeBegin Rotate -10 0 0 1 Rotate -140 0 1 0 Rotate -90 1 0 0 LightSource "infinite" "string mapname" "textures/night.exr" "rgb L" [.5 .5 .5] AttributeEnd # back room light; not directly visible AttributeBegin AreaLightSource "diffuse" "blackbody L" [3500 750] Translate 10 4 2.5 Shape "sphere" "float radius" .1 AttributeEnd # visible light, behind door AttributeBegin AreaLightSource "diffuse" "blackbody L" [3500 75] Translate 12 4 5.5 Shape "sphere" "float radius" .05 AttributeEnd AttributeBegin # Candles inside floating wood lanterns AreaLightSource "diffuse" "blackbody L" [2500 25000] Shape "plymesh" "string filename" "geometry/mesh_00005.ply" # Lights in lanterns that aren't visible in the default view # Shape "plymesh" "string filename" "geometry/mesh_00003.ply" # Shape "plymesh" "string filename" "geometry/mesh_00015.ply" # Shape "plymesh" "string filename" "geometry/mesh_00017.ply" # Shape "plymesh" "string filename" "geometry/mesh_00021.ply" # Shape "plymesh" "string filename" "geometry/mesh_00023.ply" AttributeEnd # Converted from "pavillon_barcelone_v1.2.obj" by obj2pbrt # Scene bounds: (-44.940453, -2.236825, -44.940453) - (97.870842, 5.186341, 44.940453) Include "materials.pbrt" Include "geometry.pbrt" WorldEnd