# Main Scene File Sampler "halton" "integer pixelsamples" [64] Integrator "path" LookAt -0.623726 -7.587055 1.204726 -0.623726 -6.587055 1.204728 0.000000 -0.000002 1.000000 # table view (teacups need smoothing, marble is lame) #LookAt 2 -2 4 1.25 0 2.5 0 0 1 Camera "perspective" "float fov" [49.134342077604479] #Camera "environment" Film "image" "integer xresolution" [1000] "integer yresolution" [1000] #PixelFilter "mitchell" WorldBegin Include "materials.pbrt" Include "geometry.pbrt" # through blinds #LightSource "distant" "point from" [9 -4 9 ] "blackbody L" [5000 10] # inside lamps AttributeBegin Translate .951 1.94 3.90 AreaLightSource "diffuse" "blackbody L" [5000 500] Shape "sphere" "float radius" .1 AttributeEnd AttributeBegin Translate -2.191 1.944 3.90 AreaLightSource "diffuse" "blackbody L" [5000 500] Shape "sphere" "float radius" .1 AttributeEnd # extra walls AttributeBegin NamedMaterial "Paint - White Matt" # right: x = -6.5 plane Shape "trianglemesh" "integer indices" [0 1 2 0 2 3 ] "point P" [ -6.5 -10 -2 -6.5 10 -2 -6.5 10 7 -6.5 -10 7 ] # back: y = -9 plane Shape "trianglemesh" "integer indices" [0 1 2 0 2 3] "point P" [ -10 -9 -2 10 -9 -2 10 -9 7 -10 -9 7 ] AttributeEnd WorldEnd