# todo: # layered material for table # material for chairs/sofa # different material for radiator paint # set up lights for night-time render Film "image" "string filename" "whiteroom-night.exr" "integer xresolution" [1100] "integer yresolution" [600] # "integer xresolution" [2200] "integer yresolution" [1200] # imgtool convert -bloomlevel 5 -tonemap -maxluminance 3 -scale 4 whiteroom-night.{exr,png} # fireplace and drawers on right "float cropwindow" [ .2 .4 .45 .75] #"float cropwindow" [.33 .45 .62 .7] # wood planks #"float cropwindow" [ .2 .37 .7 .85] #"float cropwindow" [ .32 .52 .7 .9] LookAt -2.8 1.8 4.9 -0.6 1.4 2 0 1 0 Camera "perspective" "float fov" [66] Sampler "sobol" "integer pixelsamples" [512] Integrator "bdpt" WorldBegin Scale -1 1 1 ########################################################################### # materials Include "materials.pbrt" ########################################################################### # lights Include "lights-night.pbrt" ########################################################################### # geom # Converted from "The_White_Room-Jay-Hardy.obj" by obj2pbrt # Scene bounds: (-5.890781, -0.833973, -4.691200) - (3.150222, 4.376391, 8.212237) Include "geometry.pbrt" WorldEnd