p3d_sportscar-view0.pbrt 3.7 KB

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  1. ## FullHD
  2. Film "image"
  3. "integer xresolution" 1920
  4. "integer yresolution" 1080
  5. "string filename" "p3d_sportscar-view0.rawls"
  6. #LookAt 5.733494 -2.960355 0.910164 4.846804 -2.506242 0.823198 -0.077418 0.039618 0.996211
  7. LookAt 5.733494 -2.960355 3.410164 4.846804 -2.506242 2.823198 0 0 1
  8. #Camera "perspective" "float fov" [24]
  9. Camera "perspective" "float fov" [50.0]
  10. Sampler "random" "integer pixelsamples" [ 64 ]
  11. Integrator "path" "integer maxdepth" [ 65 ]
  12. WorldBegin
  13. Include "materials.pbrt"
  14. # IBL
  15. AttributeBegin
  16. Scale -1 1 1
  17. Rotate 90 0 0 1
  18. LightSource "infinite" "string mapname" ["textures/20060807_wells6_hd.exr"]
  19. AttributeEnd
  20. AttributeBegin # "Plane.005"
  21. Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000 -5.213630676269531 -0.220835924148560 2.578270673751831 1.000000000000000]
  22. NamedMaterial "Material"
  23. AreaLightSource "diffuse"
  24. "integer nsamples" [1]
  25. "color L" [7.00000000 7.00000000 7.00000000]
  26. Shape "plymesh"
  27. "string filename" ["geometry/Plane_005_0000_m000.ply"]
  28. #"bool generatetangents" ["false"]
  29. # ["Plane.005"]
  30. "float alpha" [0]
  31. AttributeEnd # ""
  32. AttributeBegin # "Plane.004"
  33. Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000 4.399415969848633 -0.479674965143204 2.814512252807617 1.000000000000000]
  34. NamedMaterial "Material"
  35. AreaLightSource "diffuse"
  36. "integer nsamples" [1]
  37. "color L" [7.00000000 7.00000000 7.00000000]
  38. Shape "plymesh"
  39. "string filename" ["geometry/Plane_004_0000_m000.ply"]
  40. #"bool generatetangents" ["false"]
  41. # ["Plane.004"]
  42. "float alpha" [0]
  43. AttributeEnd # ""
  44. AttributeBegin # "Plane.002"
  45. Transform [ 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000
  46. 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000
  47. 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000
  48. 2.283255815505981 0.097757846117020 2.766836166381836 1.000000000000000]
  49. NamedMaterial "Material"
  50. AreaLightSource "diffuse"
  51. "integer nsamples" [1]
  52. "color L" [7.00000000 7.00000000 7.00000000]
  53. Shape "plymesh"
  54. "string filename" ["geometry/Plane_002_0000_m000.ply"]
  55. #"bool generatetangents" ["false"]
  56. # ["Plane.002"]
  57. "float alpha" [0]
  58. AttributeEnd # ""
  59. AttributeBegin # "Plane.001"
  60. Transform [ 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000
  61. 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000
  62. 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000
  63. -2.227203845977783 0.060931123793125 2.895906209945679 1.000000000000000]
  64. NamedMaterial "Material"
  65. AreaLightSource "diffuse"
  66. "integer nsamples" [1]
  67. "color L" [7.00000000 7.00000000 7.00000000]
  68. Shape "plymesh"
  69. "string filename" ["geometry/Plane_001_0000_m000.ply"]
  70. #"bool generatetangents" ["false"]
  71. # ["Plane.001"]
  72. "float alpha" [0]
  73. AttributeEnd # ""
  74. AttributeBegin # "Plane"
  75. Transform [ 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000
  76. 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000
  77. 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000
  78. 0.068977355957031 -0.140268966555595 2.835619926452637 1.000000000000000]
  79. NamedMaterial "Material"
  80. AreaLightSource "diffuse"
  81. "integer nsamples" [1]
  82. "color L" [7.00000000 7.00000000 7.00000000]
  83. Shape "plymesh"
  84. "string filename" ["geometry/Plane_0000_m000.ply"]
  85. #"bool generatetangents" ["false"]
  86. # ["Plane"]
  87. "float alpha" [0]
  88. AttributeEnd # ""
  89. Include "geometry.pbrt"
  90. WorldEnd