p3d_dragon_250.pbrt 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. Sampler "random" "integer pixelsamples" [ 64 ]
  2. Integrator "path" "integer maxdepth" [ 65 ]
  3. PixelFilter "gaussian"
  4. Film "image"
  5. "integer xresolution" 1920
  6. "integer yresolution" 1080
  7. "string filename" "p3d_dragon_250.rawls"
  8. Scale -1 1 1
  9. LookAt 3.69558 -3.46243 3.25463 3.04072 -2.85176 2.80939 -0.317366 0.312466 0.895346
  10. #Camera "perspective" "float fov" [28.8415038750464]
  11. Camera "perspective" "float fov" [32.0]
  12. WorldBegin
  13. AttributeBegin
  14. ConcatTransform [-0.224951 0.0 -0.97437 0.0 -0.97437 0.0 0.224951 0.0 0.0 1.0 0.0 8.87 0.0 0.0 0.0 1.0]
  15. ConcatTransform [0 0 -1 0 1 0 0 0 0 1 0 0 0 0 0 1]
  16. LightSource "infinite" "string mapname" ["textures/envmap.exr"]
  17. AttributeEnd
  18. AttributeBegin
  19. Translate 0.2 0.3 0.78
  20. Rotate 90.0 1.0 0.0 0.0
  21. Rotate -90.0 0.0 1.0 0.0
  22. Scale 0.02 0.02 0.02
  23. Material "subsurface"
  24. "float eta" [1.5]
  25. "string name" ["Skin1"]
  26. "float scale" [250]
  27. Shape "plymesh" "string filename" ["geometry/dragon.ply"]
  28. AttributeEnd
  29. Texture "checkers" "color" "checkerboard" "color tex1" [0.4 0.4 0.4] "color tex2" [0.2 0.2 0.2] "float vscale" [16.0] "float uscale" [16.0]
  30. AttributeBegin
  31. Material "matte" "texture Kd" "checkers"
  32. Shape "plymesh" "string filename" ["geometry/meshes_0.ply"]
  33. AttributeEnd
  34. WorldEnd