p3d_bidir.pbrt 2.5 KB

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  1. #"bool visualizestrategies" ["true"]
  2. #"bool visualizeweights" ["true"]
  3. Sampler "random" "integer pixelsamples" [ 64 ]
  4. Integrator "path" "integer maxdepth" [ 65 ]
  5. PixelFilter "box"
  6. Film "image"
  7. "integer xresolution" 1920
  8. "integer yresolution" 1080
  9. "string filename" "p3d_bidir.rawls"
  10. Scale -1 1 1
  11. LookAt -0.223944 -6.64245 0.366128 -0.261616 -5.64477 0.309317 0.0 0.0 1.0
  12. Camera "perspective" "float fov" [27.3]
  13. WorldBegin
  14. MakeNamedMaterial "Glass" "string type" "glass" "float index" [1.5]
  15. MakeNamedMaterial "LampMaterial" "string type" "plastic" "float roughness" [0.0775146484375] "color Kd" [0.0 0.0 0.0] "color Ks" [0.616 0.4752 0.352]
  16. MakeNamedMaterial "Diffuse" "string type" "matte" "color Kd" [0.5 0.5 0.5]
  17. MakeNamedMaterial "Luminaire2Material" "string type" "matte" "color Kd" [0.5 0.5 0.5]
  18. MakeNamedMaterial "Luminaire1Material" "string type" "matte" "color Kd" [0.5 0.5 0.5]
  19. MakeNamedMaterial "Wood" "string type" "matte" "color Kd" [0.32962962985 0.257976263762 0.150291711092]
  20. AttributeBegin
  21. NamedMaterial "Glass"
  22. Shape "plymesh" "string filename" ["geometry/bidir_0.ply"]
  23. AttributeEnd
  24. AttributeBegin
  25. NamedMaterial "LampMaterial"
  26. Shape "plymesh" "string filename" ["geometry/bidir_1.ply"]
  27. AttributeEnd
  28. AttributeBegin
  29. Material "matte" "color Kd" [0.5 0.5 0.5]
  30. Shape "plymesh" "string filename" ["geometry/bidir_2.ply"]
  31. AttributeEnd
  32. AttributeBegin
  33. Material "matte" "color Kd" [0.5 0.5 0.5]
  34. Shape "plymesh" "string filename" ["geometry/bidir_3.ply"]
  35. AttributeEnd
  36. AttributeBegin
  37. Material "matte" "color Kd" [0.5 0.5 0.5]
  38. Shape "plymesh" "string filename" ["geometry/bidir_4.ply"]
  39. AttributeEnd
  40. AttributeBegin
  41. NamedMaterial "Diffuse"
  42. Shape "plymesh" "string filename" ["geometry/bidir_5.ply"]
  43. AttributeEnd
  44. AttributeBegin
  45. AreaLightSource "diffuse" "color L" [6999.999881 5450.000167 3630.000055]
  46. NamedMaterial "Luminaire2Material"
  47. Shape "plymesh" "string filename" ["geometry/bidir_6.ply"]
  48. AttributeEnd
  49. AttributeBegin
  50. AreaLightSource "diffuse" "color L" [500.0 500.0 500.0]
  51. NamedMaterial "Luminaire1Material"
  52. Shape "plymesh" "string filename" ["geometry/bidir_7.ply"]
  53. AttributeEnd
  54. AttributeBegin
  55. NamedMaterial "LampMaterial"
  56. Shape "plymesh" "string filename" ["geometry/bidir_8.ply"]
  57. AttributeEnd
  58. AttributeBegin
  59. NamedMaterial "Wood"
  60. Shape "plymesh" "string filename" ["geometry/bidir_9.ply"]
  61. AttributeEnd
  62. AttributeBegin
  63. NamedMaterial "Wood"
  64. Shape "plymesh" "string filename" ["geometry/bidir_10.ply"]
  65. AttributeEnd
  66. WorldEnd