p3d_caustic.pbrt 1.5 KB

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  1. MakeNamedMedium "vol"
  2. "string type" [ "homogeneous" ]
  3. "rgb sigma_a" [ 0.0199999996 0.0199999996 0.0199999996 ]
  4. "rgb sigma_s" [ 0.3499999940 0.3499999940 0.3499999940 ]
  5. Film "image"
  6. "integer xresolution" 1920
  7. "integer yresolution" 1080
  8. "string filename" [ "p3d_caustic.rawls" ]
  9. Sampler "random" "integer pixelsamples" [ 64 ]
  10. Integrator "volpath" "integer maxdepth" [ 65 ]
  11. MediumInterface "" "vol"
  12. LookAt -0.75 0.800000012 -1.25
  13. -1 0.800000012 0
  14. 0 1 0
  15. Camera "perspective"
  16. "float fov" [ 95 ]
  17. #############################################
  18. WorldBegin
  19. MediumInterface "" "vol"
  20. AttributeBegin
  21. MediumInterface "vol" ""
  22. Material ""
  23. Shape "sphere"
  24. "float radius" [ 2 ]
  25. AttributeEnd
  26. AttributeBegin
  27. Rotate -60 0 0 1
  28. LightSource "infinite"
  29. "string mapname" [ "textures/skylight-day.exr" ]
  30. "rgb scale" [ 1.5000000000 1.5000000000 1.3999999762 ]
  31. AttributeEnd
  32. LightSource "spot"
  33. "float coneangle" [ 6.3499999046 ]
  34. "point from" [ -3 6 -2 ]
  35. "point to" [ -1 1 0 ]
  36. "rgb I" [ 2500 2500 2500 ]
  37. AttributeBegin
  38. Translate -1 1 0
  39. Material "glass"
  40. Shape "sphere"
  41. "float radius" [ 0.5000000000 ]
  42. AttributeEnd
  43. Material "matte"
  44. "rgb Kd" [ 0.2000000030 0.2000000030 0.2000000030 ]
  45. Translate 0 -0.100000001 0
  46. Shape "trianglemesh"
  47. "integer indices" [ 0 1 2 2 3 0 ]
  48. "point P" [ -15 0 -15 15 0 -15 15 0 15 -15 0 15 ]
  49. WorldEnd