scene.pbrt 7.0 KB

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  1. Integrator "sppm" "integer maxdepth" [ 9 ] "integer numiterations" [2000] "float radius" .01
  2. Transform [ 1 -0 1.50996e-007 -0 -0 1 -0 -0 1.50996e-007 -0 -1 -0 -1.13687e-013 -0.990944 6.83879 1]
  3. Sampler "random" "integer pixelsamples" [ 64 ]
  4. PixelFilter "triangle" "float xwidth" [ 1.000000 ] "float ywidth" [ 1.000000 ]
  5. Film "image" "integer xresolution" [ 1024 ] "integer yresolution" [ 1024 ] "string filename" [ "water-caustic.png" ]
  6. Camera "perspective" "float fov" [ 19.500000 ]
  7. WorldBegin
  8. MakeNamedMaterial "LeftWall" "string type" [ "matte" ] "rgb Kd" [ 0.630000 0.065000 0.050000 ]
  9. MakeNamedMaterial "RightWall" "string type" [ "matte" ] "rgb Kd" [ 0.140000 0.450000 0.091000 ]
  10. MakeNamedMaterial "Floor" "string type" [ "matte" ] "rgb Kd" [ 0.725000 0.710000 0.680000 ]
  11. MakeNamedMaterial "Ceiling" "string type" [ "matte" ] "rgb Kd" [ 0.725000 0.710000 0.680000 ]
  12. MakeNamedMaterial "BackWall" "string type" [ "matte" ] "rgb Kd" [ 0.725000 0.710000 0.680000 ]
  13. MakeNamedMaterial "ShortBox" "string type" [ "matte" ] "rgb Kd" [ 0.725000 0.710000 0.680000 ]
  14. MakeNamedMaterial "TallBox" "string type" [ "matte" ] "rgb Kd" [ 0.725000 0.710000 0.680000 ]
  15. MakeNamedMaterial "Light" "string type" [ "matte" ] "rgb Kd" [ 0.000000 0.000000 0.000000 ]
  16. MakeNamedMaterial "Water" "string type" [ "glass" ] "float index" [ 1.800000 ] "bool remaproughness" [ "false" ]
  17. NamedMaterial "Floor"
  18. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -1 1.74846e-007 -1 -1 1.74846e-007 1 1 -1.74846e-007 1 1 -1.74846e-007 -1 ] "normal N" [ 4.37114e-008 1 1.91069e-015 4.37114e-008 1 1.91069e-015 4.37114e-008 1 1.91069e-015 4.37114e-008 1 1.91069e-015 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  19. NamedMaterial "Ceiling"
  20. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ 1 2 1 -1 2 1 -1 2 -1 1 2 -1 ] "normal N" [ -8.74228e-008 -1 -4.37114e-008 -8.74228e-008 -1 -4.37114e-008 -8.74228e-008 -1 -4.37114e-008 -8.74228e-008 -1 -4.37114e-008 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  21. NamedMaterial "BackWall"
  22. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -1 0 -1 -1 2 -1 1 2 -1 1 0 -1 ] "normal N" [ 8.74228e-008 -4.37114e-008 -1 8.74228e-008 -4.37114e-008 -1 8.74228e-008 -4.37114e-008 -1 8.74228e-008 -4.37114e-008 -1 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  23. NamedMaterial "RightWall"
  24. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ 1 0 -1 1 2 -1 1 2 1 1 0 1 ] "normal N" [ 1 -4.37114e-008 1.31134e-007 1 -4.37114e-008 1.31134e-007 1 -4.37114e-008 1.31134e-007 1 -4.37114e-008 1.31134e-007 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  25. NamedMaterial "LeftWall"
  26. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -1 0 1 -1 2 1 -1 2 -1 -1 0 -1 ] "normal N" [ -1 -4.37114e-008 -4.37114e-008 -1 -4.37114e-008 -4.37114e-008 -1 -4.37114e-008 -4.37114e-008 -1 -4.37114e-008 -4.37114e-008 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  27. NamedMaterial "ShortBox"
  28. Shape "trianglemesh" "integer indices" [ 0 2 1 0 3 2 4 6 5 4 7 6 8 10 9 8 11 10 12 14 13 12 15 14 16 18 17 16 19 18 20 22 21 20 23 22 ] "point P" [ 0.433038 0.313534 0.231173 0.433038 -0.009234 0.231173 0.725429 -0.00923398 0.361146 0.725429 0.313534 0.361146 0.300971 -0.00923401 0.528274 0.300971 0.313534 0.528274 0.593362 0.313534 0.658247 0.593362 -0.009234 0.658247 0.300971 0.313534 0.528274 0.433038 0.313534 0.231173 0.725429 0.313534 0.361146 0.593362 0.313534 0.658247 0.593362 -0.009234 0.658247 0.725429 -0.00923398 0.361146 0.433038 -0.009234 0.231173 0.300971 -0.00923401 0.528274 0.300971 -0.00923401 0.528274 0.433038 -0.009234 0.231173 0.433038 0.313534 0.231173 0.300971 0.313534 0.528274 0.593362 0.313534 0.658247 0.725429 0.313534 0.361146 0.725429 -0.00923398 0.361146 0.593362 -0.009234 0.658247 ] "normal N" [ 0.406195 1.77553e-008 -0.913787 0.406195 1.77553e-008 -0.913787 0.406195 1.77553e-008 -0.913787 0.406195 1.77553e-008 -0.913787 -0.406195 -1.77553e-008 0.913787 -0.406195 -1.77553e-008 0.913787 -0.406195 -1.77553e-008 0.913787 -0.406195 -1.77553e-008 0.913787 -4.37114e-008 1 -1.91069e-015 -4.37114e-008 1 -1.91069e-015 -4.37114e-008 1 -1.91069e-015 -4.37114e-008 1 -1.91069e-015 4.37114e-008 -1 1.91069e-015 4.37114e-008 -1 1.91069e-015 4.37114e-008 -1 1.91069e-015 4.37114e-008 -1 1.91069e-015 -0.913787 -3.99429e-008 -0.406195 -0.913787 -3.99429e-008 -0.406195 -0.913787 -3.99429e-008 -0.406195 -0.913787 -3.99429e-008 -0.406195 0.913787 3.99429e-008 0.406195 0.913787 3.99429e-008 0.406195 0.913787 3.99429e-008 0.406195 0.913787 3.99429e-008 0.406195 ] "float uv" [ 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 ]
  29. NamedMaterial "TallBox"
  30. Shape "trianglemesh" "integer indices" [ 0 2 1 0 3 2 4 6 5 4 7 6 8 10 9 8 11 10 12 14 13 12 15 14 16 18 17 16 19 18 20 22 21 20 23 22 ] "point P" [ -0.753612 0.678421 -0.383196 -0.753612 -0.00653651 -0.383196 -0.433066 -0.00653651 -0.515139 -0.433066 0.678421 -0.515139 -0.623744 -0.00653651 -0.0676907 -0.623744 0.678421 -0.0676908 -0.303198 0.678421 -0.199634 -0.303198 -0.00653651 -0.199634 -0.623744 0.678421 -0.0676908 -0.753612 0.678421 -0.383196 -0.433066 0.678421 -0.515139 -0.303198 0.678421 -0.199634 -0.303198 -0.00653651 -0.199634 -0.433066 -0.00653651 -0.515139 -0.753612 -0.00653651 -0.383196 -0.623744 -0.00653651 -0.0676907 -0.623744 -0.00653651 -0.0676907 -0.753612 -0.00653651 -0.383196 -0.753612 0.678421 -0.383196 -0.623744 0.678421 -0.0676908 -0.303198 0.678421 -0.199634 -0.433066 0.678421 -0.515139 -0.433066 -0.00653651 -0.515139 -0.303198 -0.00653651 -0.199634 ] "normal N" [ -0.380635 -4.0421e-008 -0.924725 -0.380635 -4.0421e-008 -0.924725 -0.380635 -4.0421e-008 -0.924725 -0.380635 -4.0421e-008 -0.924725 0.380635 4.0421e-008 0.924725 0.380635 4.0421e-008 0.924725 0.380635 4.0421e-008 0.924725 0.380635 4.0421e-008 0.924725 -3.82137e-015 1 -4.37114e-008 -3.82137e-015 1 -4.37114e-008 -3.82137e-015 1 -4.37114e-008 -3.82137e-015 1 -4.37114e-008 3.82137e-015 -1 4.37114e-008 3.82137e-015 -1 4.37114e-008 3.82137e-015 -1 4.37114e-008 3.82137e-015 -1 4.37114e-008 -0.924725 1.66381e-008 0.380635 -0.924725 1.66381e-008 0.380635 -0.924725 1.66381e-008 0.380635 -0.924725 1.66381e-008 0.380635 0.924725 -1.66381e-008 -0.380635 0.924725 -1.66381e-008 -0.380635 0.924725 -1.66381e-008 -0.380635 0.924725 -1.66381e-008 -0.380635 ] "float uv" [ 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 ]
  31. AttributeBegin
  32. AreaLightSource "diffuse" "rgb L" [ 541126.750000 381971.812500 127323.937500 ]
  33. NamedMaterial "Light"
  34. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -0.0025 1.98 -0.028 -0.0075 1.98 -0.028 -0.0075 1.98 -0.032 -0.0025 1.98 -0.032 ] "normal N" [ -8.74228e-008 -1 -3.49691e-010 -8.74228e-008 -1 -3.49691e-010 -8.74228e-008 -1 -3.49691e-010 -8.74228e-008 -1 -3.49691e-010 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  35. AttributeEnd
  36. NamedMaterial "Water"
  37. TransformBegin
  38. Transform [ 1 0 0 0 0 1.5 0 0 0 0 1 0 0 0 0 1]
  39. Shape "plymesh" "string filename" [ "models/Mesh001.ply" ]
  40. TransformEnd
  41. TransformBegin
  42. Transform [ 1 0 0 0 0 1.5 0 0 0 0 1 0 0 0 0 1]
  43. Shape "plymesh" "string filename" [ "models/Mesh000.ply" ]
  44. TransformEnd
  45. WorldEnd