f16-8a.pbrt 1.2 KB

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  1. # Main Scene File
  2. Sampler "halton" "integer pixelsamples" [64]
  3. Integrator "path"
  4. LookAt -0.623726 -7.587055 1.204726 -0.623726 -6.587055 1.204728 0.000000 -0.000002 1.000000
  5. # table view (teacups need smoothing, marble is lame)
  6. #LookAt 2 -2 4 1.25 0 2.5 0 0 1
  7. Camera "perspective"
  8. "float fov" [49.134342077604479]
  9. #Camera "environment"
  10. Film "image"
  11. "integer xresolution" [450]
  12. "integer yresolution" [450]
  13. PixelFilter "mitchell"
  14. WorldBegin
  15. Include "materials.pbrt"
  16. Include "geometry.pbrt"
  17. # through blinds
  18. #LightSource "distant" "point from" [9 -4 9 ] "blackbody L" [5000 10]
  19. # inside lamps
  20. AttributeBegin
  21. Translate .951 1.94 3.90
  22. AreaLightSource "diffuse" "blackbody L" [5000 500]
  23. Shape "sphere" "float radius" .1
  24. AttributeEnd
  25. AttributeBegin
  26. Translate -2.191 1.944 3.90
  27. AreaLightSource "diffuse" "blackbody L" [5000 500]
  28. Shape "sphere" "float radius" .1
  29. AttributeEnd
  30. # extra walls
  31. AttributeBegin
  32. NamedMaterial "Paint - White Matt"
  33. # right: x = -6.5 plane
  34. Shape "trianglemesh" "integer indices" [0 1 2 0 2 3 ]
  35. "point P" [ -6.5 -10 -2 -6.5 10 -2 -6.5 10 7 -6.5 -10 7 ]
  36. # back: y = -9 plane
  37. Shape "trianglemesh" "integer indices" [0 1 2 0 2 3]
  38. "point P" [ -10 -9 -2 10 -9 -2 10 -9 7 -10 -9 7 ]
  39. AttributeEnd
  40. WorldEnd