p3d_sportscar.pbrt 3.8 KB

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  1. ## FullHD
  2. "integer yresolution" 1080
  3. ## 720p
  4. Film "image"
  5. "integer xresolution" 1920
  6. "integer yresolution" 1080
  7. "string filename" "p3d_sportscar.rawls"
  8. #LookAt 5.733494 -2.960355 0.910164 4.846804 -2.506242 0.823198 -0.077418 0.039618 0.996211
  9. LookAt 5.733494 -2.960355 3.410164 4.846804 -2.506242 2.923198 -0.077418 0.039618 0.996211
  10. #Camera "perspective" "float fov" [24]
  11. Camera "perspective" "float fov" [40.0]
  12. Sampler "random" "integer pixelsamples" [ 64 ]
  13. Integrator "path" "integer maxdepth" [ 65 ]
  14. WorldBegin
  15. Include "materials.pbrt"
  16. # IBL
  17. AttributeBegin
  18. Scale -1 1 1
  19. Rotate 90 0 0 1
  20. LightSource "infinite" "string mapname" ["textures/20060807_wells6_hd.exr"]
  21. AttributeEnd
  22. AttributeBegin # "Plane.005"
  23. Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000 -5.213630676269531 -0.220835924148560 2.578270673751831 1.000000000000000]
  24. NamedMaterial "Material"
  25. AreaLightSource "diffuse"
  26. "integer nsamples" [1]
  27. "color L" [7.00000000 7.00000000 7.00000000]
  28. Shape "plymesh"
  29. "string filename" ["geometry/Plane_005_0000_m000.ply"]
  30. #"bool generatetangents" ["false"]
  31. # ["Plane.005"]
  32. "float alpha" [0]
  33. AttributeEnd # ""
  34. AttributeBegin # "Plane.004"
  35. Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000 4.399415969848633 -0.479674965143204 2.814512252807617 1.000000000000000]
  36. NamedMaterial "Material"
  37. AreaLightSource "diffuse"
  38. "integer nsamples" [1]
  39. "color L" [7.00000000 7.00000000 7.00000000]
  40. Shape "plymesh"
  41. "string filename" ["geometry/Plane_004_0000_m000.ply"]
  42. #"bool generatetangents" ["false"]
  43. # ["Plane.004"]
  44. "float alpha" [0]
  45. AttributeEnd # ""
  46. AttributeBegin # "Plane.002"
  47. Transform [ 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000
  48. 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000
  49. 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000
  50. 2.283255815505981 0.097757846117020 2.766836166381836 1.000000000000000]
  51. NamedMaterial "Material"
  52. AreaLightSource "diffuse"
  53. "integer nsamples" [1]
  54. "color L" [7.00000000 7.00000000 7.00000000]
  55. Shape "plymesh"
  56. "string filename" ["geometry/Plane_002_0000_m000.ply"]
  57. #"bool generatetangents" ["false"]
  58. # ["Plane.002"]
  59. "float alpha" [0]
  60. AttributeEnd # ""
  61. AttributeBegin # "Plane.001"
  62. Transform [ 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000
  63. 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000
  64. 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000
  65. -2.227203845977783 0.060931123793125 2.895906209945679 1.000000000000000]
  66. NamedMaterial "Material"
  67. AreaLightSource "diffuse"
  68. "integer nsamples" [1]
  69. "color L" [7.00000000 7.00000000 7.00000000]
  70. Shape "plymesh"
  71. "string filename" ["geometry/Plane_001_0000_m000.ply"]
  72. #"bool generatetangents" ["false"]
  73. # ["Plane.001"]
  74. "float alpha" [0]
  75. AttributeEnd # ""
  76. AttributeBegin # "Plane"
  77. Transform [ 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000
  78. 0.000000000000000 -1.000000000000000 -0.000000087422777 0.000000000000000
  79. 0.000000000000000 0.000000087422777 -1.000000000000000 0.000000000000000
  80. 0.068977355957031 -0.140268966555595 2.835619926452637 1.000000000000000]
  81. NamedMaterial "Material"
  82. AreaLightSource "diffuse"
  83. "integer nsamples" [1]
  84. "color L" [7.00000000 7.00000000 7.00000000]
  85. Shape "plymesh"
  86. "string filename" ["geometry/Plane_0000_m000.ply"]
  87. #"bool generatetangents" ["false"]
  88. # ["Plane"]
  89. "float alpha" [0]
  90. AttributeEnd # ""
  91. Include "geometry.pbrt"
  92. WorldEnd