p3d_whiteroom-night.pbrt 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. # todo:
  2. # layered material for table
  3. # material for chairs/sofa
  4. # different material for radiator paint
  5. # set up lights for night-time render
  6. Film "image"
  7. "string filename" "p3d_whiteroom-night.rawls"
  8. "integer xresolution" 1920
  9. "integer yresolution" 1080
  10. # imgtool convert -bloomlevel 5 -tonemap -maxluminance 3 -scale 4 whiteroom-night.{exr,png}
  11. # fireplace and drawers on right "float cropwindow" [ .2 .4 .45 .75]
  12. #"float cropwindow" [.33 .45 .62 .7]
  13. # wood planks
  14. #"float cropwindow" [ .2 .37 .7 .85]
  15. #"float cropwindow" [ .32 .52 .7 .9]
  16. LookAt -2.8 1.8 4.9 -0.6 1.4 2 0 1 0
  17. Camera "perspective" "float fov" [66]
  18. Sampler "random" "integer pixelsamples" [ 64 ]
  19. Integrator "path" "integer maxdepth" [ 65 ]
  20. WorldBegin
  21. Scale -1 1 1
  22. ###########################################################################
  23. # materials
  24. Include "materials.pbrt"
  25. ###########################################################################
  26. # lights
  27. Include "lights-night.pbrt"
  28. ###########################################################################
  29. # geom
  30. # Converted from "The_White_Room-Jay-Hardy.obj" by obj2pbrt
  31. # Scene bounds: (-5.890781, -0.833973, -4.691200) - (3.150222, 4.376391, 8.212237)
  32. Include "geometry.pbrt"
  33. WorldEnd