p3d_whiteroom-daytime-view0.pbrt 1.4 KB

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  1. # todo:
  2. # layered material for table
  3. # material for chairs/sofa
  4. # different material for radiator paint
  5. # set up lights for night-time render
  6. Film "image"
  7. "string filename" "p3d_whiteroom-daytime-view0.rawls"
  8. "integer xresolution" 1920
  9. "integer yresolution" 1080
  10. # fireplace and drawers on right "float cropwindow" [ .2 .4 .45 .75]
  11. #"float cropwindow" [.33 .45 .62 .7]
  12. # wood planks
  13. #"float cropwindow" [ .2 .37 .7 .85]
  14. #"float cropwindow" [ .32 .52 .7 .9]
  15. # imgtool convert -bloomscale .001 -bloomlevel 5 whiteroom-daytime.{exr,png}
  16. # z is front/back
  17. # x is left/right, wall around 2.6, then lower goes to the right
  18. #LookAt 2.6 1.2 4.9 0.75 1.4 2 0 1 0
  19. LookAt -2.8 1.8 4.9 -0.6 1.4 2 0 1 0
  20. #Scale -1 1 1
  21. #LookAt 2.625908613204956 -6.24269437789917 1.1982357501983643
  22. Camera "perspective" "float fov" [66]
  23. Sampler "random" "integer pixelsamples" [ 64 ]
  24. Integrator "path" "integer maxdepth" [ 65 ]
  25. WorldBegin
  26. Scale -1 1 1
  27. ###########################################################################
  28. # materials
  29. Include "materials.pbrt"
  30. ###########################################################################
  31. # lights
  32. Include "lights-daytime.pbrt"
  33. ###########################################################################
  34. # geom
  35. # Converted from "The_White_Room-Jay-Hardy.obj" by obj2pbrt
  36. # Scene bounds: (-5.890781, -0.833973, -4.691200) - (3.150222, 4.376391, 8.212237)
  37. Include "geometry.pbrt"
  38. WorldEnd