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Add Amazon Bistro scene

Matt Pharr il y a 3 ans
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README.md

@@ -23,6 +23,18 @@ model](http://www.emirage.org/2013/04/24/free-download-archviz-project-pabellon-
 and made it available via a
 [CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
 
+## Bistro
+
+<img alt="Bistro" src="images/bistro/bistro_vespa.png" height="400"/>
+
+[bistro/](https://github.com/mmp/pbrt-v4-scenes/tree/master/bistro/)
+
+Amazon Lumberyard's "Bistro" model, featuring a detailed model of a
+Parisian street.  This model is via NVIDIA's [Open Research Content Archive
+(ORCA)](http://developer.nvidia.com/orca/amazon-lumberyard-bistro) and is
+licensed under a [CC-BY](https://creativecommons.org/licenses/by/4.0/)
+license.
+
 ## Bunny Cloud
 
 <img alt="Bunny cloud" src="images/bunny-cloud/bunny-cloud.png" height="400"/>

+ 396 - 0
bistro/LICENSE.txt

@@ -0,0 +1,396 @@
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+ 45 - 0
bistro/README.txt

@@ -0,0 +1,45 @@
+Amazon Lumberyard Bistro
+
+Originally revealed at the 2017 Game Developer Conference.
+
+All scenes contain emissive surfaces for raytracing and analytic lighting for raster.
+
+BistroExterior can also become a night scene when rendered without analytical lighting or environment map.
+
+The BistroInterior_Wine scene is a modified version of the original BistroInterior containing filled wine glasses 
+with additional material parameters specified in the accompanying py scene file.
+
+Triangle Counts:
+- Interior: 1,044,183 unique, 1,046,609 total
+- Interior_Wine: 935,853 unique, 1,293,691 total 
+- Exterior: 2,799,704 unique, 2,832,120 total
+
+Textures (compressed .DDS) designed for GGX-based metal-rough PBR material system with the following convention: 
+- BaseColor
+    RGB channels: BaseColor value
+    Alpha channel: Opacity
+
+- Specular
+    Red channel: Occlusion
+    Green channel: Roughness
+    Blue channel: Metalness
+
+- Normal (DirectX)
+
+- Emissive
+    RGB channels: Emissive color
+
+Also included:
+- HDR environment map for exterior from https://hdrihaven.com
+- Py scene files for Falcor containing additional parameters for select scenes. Refer to Falcor documentation on Scene Formats for more details.
+
+How to cite use of this asset:
+
+  @misc{ORCAAmazonBistro,
+   title = {Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)},
+   author = {Amazon Lumberyard},
+   year = {2017},
+   month = {July},
+   note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}},
+   url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro}
+}

+ 26 - 0
bistro/bistro_boulangerie.pbrt

@@ -0,0 +1,26 @@
+
+Film "rgb"
+    "integer yresolution" [ 1080 ]
+    "integer xresolution" [ 1920 ]
+    "string filename" [ "bistro_boulangerie.exr" ]
+    "float iso" 40
+    "float maxcomponentvalue" 20
+
+Scale -1 1 1
+
+LookAt 8 3.9 -35    9.6 3.9 -25    0 1 0
+Camera "perspective" "float fov" [ 60 ]
+
+Sampler "zsobol" "integer pixelsamples" 256
+
+WorldBegin
+
+AttributeBegin
+Rotate -10 0 0 1
+Rotate -90 1 0 0
+LightSource "infinite" "string filename" "textures/sky.exr" "float scale" 40
+AttributeEnd
+
+Include "materials.pbrt"
+
+Include "geometry.pbrt"

+ 38 - 0
bistro/bistro_cafe.pbrt

@@ -0,0 +1,38 @@
+#############################
+# Scene metadata:
+# - UpAxis : 1
+# - UpAxisSign : 1
+# - FrontAxis : 2
+# - FrontAxisSign : 1
+# - CoordAxis : 0
+# - CoordAxisSign : 1
+# - OriginalUpAxis : 1
+# - OriginalUpAxisSign : 1
+# - UnitScaleFactor : 100
+# - OriginalUnitScaleFactor : 1
+# - AmbientColor : Vector3D (unable to print)
+
+Film "rgb"
+    "integer yresolution" [ 1080 ]
+    "integer xresolution" [ 1920 ]
+    "string filename" [ "bistro_cafe.exr" ]
+    "float iso" 110
+    "float maxcomponentvalue" 20
+
+Scale -1 1 1
+LookAt  -11.7 2.5 6.5   -8.5 2.8 8  0 1 0
+Camera "perspective" "float fov" [ 53 ]
+
+Sampler "zsobol" "integer pixelsamples" 256
+
+WorldBegin
+
+AttributeBegin
+Rotate -10 0 0 1
+Rotate -90 1 0 0
+LightSource "infinite" "string filename" "textures/sky.exr" "float scale" 40
+AttributeEnd
+
+Include "materials.pbrt"
+
+Include "geometry.pbrt"

+ 26 - 0
bistro/bistro_vespa.pbrt

@@ -0,0 +1,26 @@
+
+Film "rgb"
+    "integer yresolution" [ 1080 ]
+    "integer xresolution" [ 1920 ]
+    "string filename" [ "bistro_vespa.exr" ]
+    "float iso" 110
+    "float maxcomponentvalue" 20
+
+Scale -1 1 1
+
+LookAt  -9.7 2.5 4.3   -7.5 1.6 -.25  0 1 0
+Camera "perspective" "float fov" [ 45 ] "float focaldistance" 4.5 "float lensradius" .02
+
+Sampler "zsobol" "integer pixelsamples" 256
+
+WorldBegin
+
+AttributeBegin
+Rotate -10 0 0 1
+Rotate -90 1 0 0
+LightSource "infinite" "string filename" "textures/sky.exr" "float scale" 40
+AttributeEnd
+
+Include "materials.pbrt"
+
+Include "geometry.pbrt"

Fichier diff supprimé car celui-ci est trop grand
+ 205135 - 0
bistro/geometry.pbrt


BIN
bistro/geometry/mesh_00001.ply


BIN
bistro/geometry/mesh_00002.ply


BIN
bistro/geometry/mesh_00003.ply


BIN
bistro/geometry/mesh_00004.ply


BIN
bistro/geometry/mesh_00005.ply


BIN
bistro/geometry/mesh_00006.ply


BIN
bistro/geometry/mesh_00007.ply


BIN
bistro/geometry/mesh_00008.ply


BIN
bistro/geometry/mesh_00009.ply


BIN
bistro/geometry/mesh_00010.ply


BIN
bistro/geometry/mesh_00011.ply


BIN
bistro/geometry/mesh_00012.ply


BIN
bistro/geometry/mesh_00013.ply


BIN
bistro/geometry/mesh_00014.ply


BIN
bistro/geometry/mesh_00015.ply


BIN
bistro/geometry/mesh_00016.ply


BIN
bistro/geometry/mesh_00017.ply


BIN
bistro/geometry/mesh_00018.ply


BIN
bistro/geometry/mesh_00019.ply


BIN
bistro/geometry/mesh_00020.ply


BIN
bistro/geometry/mesh_00021.ply


BIN
bistro/geometry/mesh_00022.ply


BIN
bistro/geometry/mesh_00023.ply


BIN
bistro/geometry/mesh_00024.ply


BIN
bistro/geometry/mesh_00025.ply


BIN
bistro/geometry/mesh_00026.ply


BIN
bistro/geometry/mesh_00027.ply


BIN
bistro/geometry/mesh_00028.ply


BIN
bistro/geometry/mesh_00029.ply


BIN
bistro/geometry/mesh_00030.ply


BIN
bistro/geometry/mesh_00031.ply


BIN
bistro/geometry/mesh_00032.ply


BIN
bistro/geometry/mesh_00033.ply


BIN
bistro/geometry/mesh_00034.ply


BIN
bistro/geometry/mesh_00035.ply


BIN
bistro/geometry/mesh_00036.ply


BIN
bistro/geometry/mesh_00037.ply


BIN
bistro/geometry/mesh_00038.ply


BIN
bistro/geometry/mesh_00039.ply


BIN
bistro/geometry/mesh_00040.ply


BIN
bistro/geometry/mesh_00041.ply


BIN
bistro/geometry/mesh_00042.ply


BIN
bistro/geometry/mesh_00043.ply


BIN
bistro/geometry/mesh_00044.ply


BIN
bistro/geometry/mesh_00045.ply


BIN
bistro/geometry/mesh_00046.ply


BIN
bistro/geometry/mesh_00047.ply


BIN
bistro/geometry/mesh_00048.ply


BIN
bistro/geometry/mesh_00049.ply


BIN
bistro/geometry/mesh_00050.ply


BIN
bistro/geometry/mesh_00051.ply


BIN
bistro/geometry/mesh_00052.ply


BIN
bistro/geometry/mesh_00053.ply


BIN
bistro/geometry/mesh_00054.ply


BIN
bistro/geometry/mesh_00055.ply


BIN
bistro/geometry/mesh_00056.ply


BIN
bistro/geometry/mesh_00057.ply


BIN
bistro/geometry/mesh_00058.ply


BIN
bistro/geometry/mesh_00059.ply


BIN
bistro/geometry/mesh_00060.ply


BIN
bistro/geometry/mesh_00061.ply


BIN
bistro/geometry/mesh_00062.ply


BIN
bistro/geometry/mesh_00063.ply


BIN
bistro/geometry/mesh_00064.ply


BIN
bistro/geometry/mesh_00065.ply


BIN
bistro/geometry/mesh_00066.ply


BIN
bistro/geometry/mesh_00067.ply


BIN
bistro/geometry/mesh_00068.ply


BIN
bistro/geometry/mesh_00069.ply


BIN
bistro/geometry/mesh_00070.ply


BIN
bistro/geometry/mesh_00071.ply


BIN
bistro/geometry/mesh_00072.ply


BIN
bistro/geometry/mesh_00073.ply


BIN
bistro/geometry/mesh_00074.ply


BIN
bistro/geometry/mesh_00075.ply


BIN
bistro/geometry/mesh_00076.ply


BIN
bistro/geometry/mesh_00077.ply


BIN
bistro/geometry/mesh_00078.ply


BIN
bistro/geometry/mesh_00079.ply


BIN
bistro/geometry/mesh_00080.ply


BIN
bistro/geometry/mesh_00081.ply


BIN
bistro/geometry/mesh_00082.ply


BIN
bistro/geometry/mesh_00083.ply


BIN
bistro/geometry/mesh_00084.ply


BIN
bistro/geometry/mesh_00085.ply


BIN
bistro/geometry/mesh_00086.ply


BIN
bistro/geometry/mesh_00087.ply


BIN
bistro/geometry/mesh_00088.ply


BIN
bistro/geometry/mesh_00089.ply


BIN
bistro/geometry/mesh_00090.ply


BIN
bistro/geometry/mesh_00091.ply


BIN
bistro/geometry/mesh_00092.ply


+ 0 - 0
bistro/geometry/mesh_00093.ply


Certains fichiers n'ont pas été affichés car il y a eu trop de fichiers modifiés dans ce diff