This repository provides the following scenes for use with
[pbrt-v4](https://github.com/mmp/pbrt-v4). We will be adding more scenes in
the coming weeks and would happily accept contributions of additional ones!
== Barcelona Pavilion ==
![Daytime Barcelona Pavilion](images/barcelona-pavilion/pavilion-day.png)
barcelona-tavilion/
A model of van der Rohe's classic [Barcelona
Pavilion](https://en.wikipedia.org/wiki/Barcelona_Pavilion), including both
daytime and nighttime lighting setups. In the daytime setup, all
illumination comes from a realistic sky model encoded in an HDR environment
map. The night model has a very dark sky map and a number of area light
sources; it is particularly challenging to render, as much of the
illumination travels through one or more layers of glass before hitting a
surface.
Thanks to [Hamza Cheggour](http://www.emirage.org), who created this [great
model](http://www.emirage.org/2013/04/24/free-download-archviz-project-pabellon-barcelona-3d-scene-v1-2-updated/)
and made it available via a
[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
== Head ==
![Head](images/head/head.png)
head/
Human head model with a realistic BSSRDF, showing the effect of
subsurface scattering.
Model thanks to Infinite Realities, Inc.,
[CC-BY](https://creativecommons.org/licenses/by/2.0/) license. Environment
map thanks to [USC-ICT light probe image
gallery](http://gl.ict.usc.edu/Data/HighResProbes/).
== Killeroos ==
![Coated Gold Killeroo](images/killeroos/killeroo-coated-gold.png)
killeroos/
The classic "killeroo" model, in a variety of settings.
Thanks to [headus](http://www.headus.com/au)/Rezard for the model.
== Landscape ==
![Landscape](images/landscape/view-0.png)
landscape/
Complex realistic outdoor landscape scene,
featuring 23,241 unique plant models. Thanks to object instancing, the
scene has a total geometric complexity of 3.1 billion triangles, even
though only 24 million triangles need to be stored in memory. `view-0.pbrt`
is the cover image of the third edition of the _Physically Based Rendering_
book.
Many thanks to Jan-Walter Schliep, Burak Kahraman, and Timm
Dapper from [Laubwerk](http://www.laubwerk.com) for this amazing scene.
== LTE Orb ==
![Measured blue vinyl wrap](images/lte-orb/lte-orb-blue-agat-spec.png)
lte-orb/
Spherical orb with an inset spherical object. The
geometric structure of the shapes involved provides a useful tool for
visualizing the appearance of various materials.
Thanks to Yasutoshi Mori (@MirageYM) for this model;
[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
== San Miguel ==
![San Miguel courtyard](images/sanmiguel/sanmiguel-courtyard-second.png)
sanmiguel/
A complex model inspired by a hotel in San Miguel de
Allende, Mexico.
Thanks to Guillermo M. Leal Llaguno for this excellent scene.
== Smoke Plume ==
![Smoke plume with sphere](images/smoke-plume/plume.png)
smoke-plume/
A smoke simulation around an obstacle using volume data generated using the
simulator published with Kim et al.'s [Wavelet Turbulence for Fluid
Simulation](https://www.cs.cornell.edu/~tedkim/wturb/) paper.
== Sportscar ==
![](images/sportscar/sportscar.png height="200px")
sportscar/
Sportscar model, where nearly every surface uses a measured BRDF from the
[RGL Material Database](http://rgl.epfl.ch/materials).
This excellent model and pbrt conversion courtesy of Yasutoshi Mori (@MirageYM);
[CC-BY](https://creativecommons.org/licenses/by/2.0/) license.
== SSS Dragon ==
![](images/sssdragon/dragon_10.png)
sssdragon/
Dragon model rendered with subsurface scattering, where multiple scene
description files show the visual effect of changing the density of the
scattering medium.
Dragon model courtesy [Stanford Computer Graphics
Laboratory](http://graphics.stanford.edu/data/3Dscanrep/). Environment map
thanks to [Bernhard Vogl](http://dativ.at/lightprobes/index.html).
== Transparent Machines ==
![Frame 812](images/transparent-machines/frame812.png)
transparent-machines/
A variety of detailed glass shapes illuminated by skylight. For good
results, upwards of 64 ray bounces are required.
Models are from frames of [@beeple](http://beeple-crap.com)'s amazing
[Transparent Machines
video](https://vimeo.com/78716671).
== Villa ==
![Daylight villa](images/villa/villa-daylight.png height="200px")
villa/
Modern indoor environment.
Many thanks to Florent Boyer for this scene. Skylight environment
map courtesy Nolan Goodnight.
== Zero Day ==
![Zero Day, Measure One, Frame 180](images/measure-one/frame180.png)
zero-day/
A number of frames converted from Beeple's amazing
[Zero-Day](https://vimeo.com/140163198) animation. Converted from Cinema4D
files downloaded from [Beeple's
website](http://www.beeple-crap.com/resources.php). (Note that the original
materials and lighting is much better--improvements to our conversion
gratefully received!)
[License]((http://beeple-crap.com/resources.php).