# pbrt v2.0 Scene File # Exported by pbrtBlend Blender Exporter Scale -1 1 1 # account for fixed lookat bug... LookAt 12.9502439 7.38090897 3.8515029 13.9207726 7.1467042 3.79472995 0.0551870018 -0.013328 0.998386979 Camera "perspective" "float fov" [ 47 ] Film "rgb" "integer xresolution" [ 1000 ] "integer yresolution" [ 444 ] "float scale" [ 1.60000002 ] "string filename" [ "villa-lights-on.exr" ] Sampler "sobol" "integer pixelsamples" [ 1024 ] WorldBegin # metal lamp # kitchen counter LightSource "spot" "float coneangle" [ 50 ] "float conedeltaangle" [ 20 ] "point3 from" [ 16.8015881 8.15809155 4.18727207 ] "point3 to" [ 16.7868576 8.15949154 3.0999999 ] "blackbody I" [4000 30] LightSource "spot" "float coneangle" [ 60 ] "point3 from" [ 21.2768555 7.20041895 3.96000004 ] "point3 to" [ 21.2768555 7.20041895 2.96000004 ] "blackbody I" [4000 1] # table LightSource "spot" "float coneangle" [ 60 ] "point3 from" [ 22.1166172 7.18542719 3.96000004 ] "point3 to" [ 22.1166172 7.18542719 2.96000004 ] "blackbody I" [4000 1] LightSource "spot" "float coneangle" [ 60 ] "point3 from" [ 23.0585995 7.18669796 3.96000004 ] "point3 to" [ 23.0585995 7.18669796 2.96000004 ] "blackbody I" [4000 1] Include "materials.pbrt" Include "geometry.pbrt" LightSource "point" "point3 from" [ 23.5658073 2.462955 4.3499999 ] "blackbody I" [4000 10] LightSource "point" "point3 from" [ 21.3179016 2.46144104 4.3499999 ] "blackbody I" [4000 10]