Film "rgb" "integer xresolution" [ 1600 ] "integer yresolution" [ 850 ] "string filename" [ "pavilion-night.exr" ] "float iso" [ 250 ] "float maxcomponentvalue" [ 50 ] Scale -1 1 1 LookAt -10 2.25 10 7 1.75 -3 0 1 0 # above view #LookAt -10 100 10 -10 0 10 1 0 0 #Camera "perspective" "float fov" 60 Camera "perspective" "float fov" [ 45 ] "float focaldistance" [ 15 ] "float lensradius" [ 0.01 ] Sampler "halton" "integer pixelsamples" [ 512 ] Integrator "bdpt" WorldBegin AttributeBegin Rotate -10 0 0 1 Rotate -140 0 1 0 Rotate -90 1 0 0 LightSource "infinite" "string filename" [ "textures/night.exr" ] "float scale" [ 0.5 ] AttributeEnd # back room light; not directly visible AttributeBegin AreaLightSource "diffuse" "float scale" [750] "blackbody L" [ 3500 ] Translate 10 4 2.5 Shape "sphere" "float radius" [ 0.1 ] AttributeEnd # visible light, behind door AttributeBegin AreaLightSource "diffuse" "float scale" [75] "blackbody L" [ 3500 ] Translate 12 4 5.5 Shape "sphere" "float radius" [ 0.05 ] AttributeEnd AttributeBegin # Candles inside floating wood lanterns # Lights in lanterns that aren't visible in the default view # Shape "plymesh" "string filename" "geometry/mesh_00003.ply" # Shape "plymesh" "string filename" "geometry/mesh_00015.ply" # Shape "plymesh" "string filename" "geometry/mesh_00017.ply" # Shape "plymesh" "string filename" "geometry/mesh_00021.ply" # Shape "plymesh" "string filename" "geometry/mesh_00023.ply" AreaLightSource "diffuse" "float scale" [25000] "blackbody L" [ 2500 ] Shape "plymesh" "string filename" [ "geometry/mesh_00005.ply" ] AttributeEnd # Converted from "pavillon_barcelone_v1.2.obj" by obj2pbrt # Scene bounds: (-44.940453, -2.236825, -44.940453) - (97.870842, 5.186341, 44.940453) Include "materials.pbrt" Include "geometry.pbrt"