Amazon Lumberyard Bistro Originally revealed at the 2017 Game Developer Conference. All scenes contain emissive surfaces for raytracing and analytic lighting for raster. BistroExterior can also become a night scene when rendered without analytical lighting or environment map. The BistroInterior_Wine scene is a modified version of the original BistroInterior containing filled wine glasses with additional material parameters specified in the accompanying py scene file. Triangle Counts: - Interior: 1,044,183 unique, 1,046,609 total - Interior_Wine: 935,853 unique, 1,293,691 total - Exterior: 2,799,704 unique, 2,832,120 total Textures (compressed .DDS) designed for GGX-based metal-rough PBR material system with the following convention: - BaseColor RGB channels: BaseColor value Alpha channel: Opacity - Specular Red channel: Occlusion Green channel: Roughness Blue channel: Metalness - Normal (DirectX) - Emissive RGB channels: Emissive color Also included: - HDR environment map for exterior from https://hdrihaven.com - Py scene files for Falcor containing additional parameters for select scenes. Refer to Falcor documentation on Scene Formats for more details. How to cite use of this asset: @misc{ORCAAmazonBistro, title = {Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)}, author = {Amazon Lumberyard}, year = {2017}, month = {July}, note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}}, url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro} }