pavilion-night.pbrt 2.0 KB

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  1. Film "rgb"
  2. "integer xresolution" [ 1600 ]
  3. "integer yresolution" [ 850 ]
  4. "string filename" [ "pavilion-night.exr" ]
  5. "float iso" [ 250 ]
  6. "float maxcomponentvalue" [ 50 ]
  7. Scale -1 1 1
  8. LookAt -10 2.25 10
  9. 7 1.75 -3
  10. 0 1 0
  11. # above view
  12. #LookAt -10 100 10 -10 0 10 1 0 0
  13. #Camera "perspective" "float fov" 60
  14. Camera "perspective"
  15. "float fov" [ 45 ]
  16. "float focaldistance" [ 15 ]
  17. "float lensradius" [ 0.01 ]
  18. Sampler "halton"
  19. "integer pixelsamples" [ 512 ]
  20. Integrator "bdpt"
  21. WorldBegin
  22. AttributeBegin
  23. Rotate -10 0 0 1
  24. Rotate -140 0 1 0
  25. Rotate -90 1 0 0
  26. LightSource "infinite"
  27. "string filename" [ "textures/night.exr" ]
  28. "float scale" [ 0.5 ]
  29. AttributeEnd
  30. # back room light; not directly visible
  31. AttributeBegin
  32. AreaLightSource "diffuse"
  33. "float scale" [750]
  34. "blackbody L" [ 3500 ]
  35. Translate 10 4 2.5
  36. Shape "sphere"
  37. "float radius" [ 0.1 ]
  38. AttributeEnd
  39. # visible light, behind door
  40. AttributeBegin
  41. AreaLightSource "diffuse"
  42. "float scale" [75]
  43. "blackbody L" [ 3500 ]
  44. Translate 12 4 5.5
  45. Shape "sphere"
  46. "float radius" [ 0.05 ]
  47. AttributeEnd
  48. AttributeBegin
  49. # Candles inside floating wood lanterns
  50. # Lights in lanterns that aren't visible in the default view
  51. # Shape "plymesh" "string filename" "geometry/mesh_00003.ply"
  52. # Shape "plymesh" "string filename" "geometry/mesh_00015.ply"
  53. # Shape "plymesh" "string filename" "geometry/mesh_00017.ply"
  54. # Shape "plymesh" "string filename" "geometry/mesh_00021.ply"
  55. # Shape "plymesh" "string filename" "geometry/mesh_00023.ply"
  56. AreaLightSource "diffuse"
  57. "float scale" [25000]
  58. "blackbody L" [ 2500 ]
  59. Shape "plymesh"
  60. "string filename" [ "geometry/mesh_00005.ply" ]
  61. AttributeEnd
  62. # Converted from "pavillon_barcelone_v1.2.obj" by obj2pbrt
  63. # Scene bounds: (-44.940453, -2.236825, -44.940453) - (97.870842, 5.186341, 44.940453)
  64. Include "materials.pbrt"
  65. Include "geometry.pbrt"