bidir.pbrt 2.5 KB

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  1. Integrator "bdpt" "integer maxdepth" [5]
  2. #"bool visualizestrategies" ["true"]
  3. #"bool visualizeweights" ["true"]
  4. Sampler "sobol" "integer pixelsamples" [256]
  5. PixelFilter "box"
  6. Film "image" "integer xresolution" [768] "integer yresolution" [576]
  7. "string filename" "bidir.exr"
  8. Scale -1 1 1
  9. LookAt -0.223944 -6.64245 0.366128 -0.261616 -5.64477 0.309317 0.0 0.0 1.0
  10. Camera "perspective" "float fov" [34.156546598304615]
  11. WorldBegin
  12. MakeNamedMaterial "Glass" "string type" "glass" "float index" [1.5]
  13. MakeNamedMaterial "LampMaterial" "string type" "plastic" "float roughness" [0.0775146484375] "color Kd" [0.0 0.0 0.0] "color Ks" [0.616 0.4752 0.352]
  14. MakeNamedMaterial "Diffuse" "string type" "matte" "color Kd" [0.5 0.5 0.5]
  15. MakeNamedMaterial "Luminaire2Material" "string type" "matte" "color Kd" [0.5 0.5 0.5]
  16. MakeNamedMaterial "Luminaire1Material" "string type" "matte" "color Kd" [0.5 0.5 0.5]
  17. MakeNamedMaterial "Wood" "string type" "matte" "color Kd" [0.32962962985 0.257976263762 0.150291711092]
  18. AttributeBegin
  19. NamedMaterial "Glass"
  20. Shape "plymesh" "string filename" ["geometry/bidir_0.ply"]
  21. AttributeEnd
  22. AttributeBegin
  23. NamedMaterial "LampMaterial"
  24. Shape "plymesh" "string filename" ["geometry/bidir_1.ply"]
  25. AttributeEnd
  26. AttributeBegin
  27. Material "matte" "color Kd" [0.5 0.5 0.5]
  28. Shape "plymesh" "string filename" ["geometry/bidir_2.ply"]
  29. AttributeEnd
  30. AttributeBegin
  31. Material "matte" "color Kd" [0.5 0.5 0.5]
  32. Shape "plymesh" "string filename" ["geometry/bidir_3.ply"]
  33. AttributeEnd
  34. AttributeBegin
  35. Material "matte" "color Kd" [0.5 0.5 0.5]
  36. Shape "plymesh" "string filename" ["geometry/bidir_4.ply"]
  37. AttributeEnd
  38. AttributeBegin
  39. NamedMaterial "Diffuse"
  40. Shape "plymesh" "string filename" ["geometry/bidir_5.ply"]
  41. AttributeEnd
  42. AttributeBegin
  43. AreaLightSource "diffuse" "color L" [6999.999881 5450.000167 3630.000055]
  44. NamedMaterial "Luminaire2Material"
  45. Shape "plymesh" "string filename" ["geometry/bidir_6.ply"]
  46. AttributeEnd
  47. AttributeBegin
  48. AreaLightSource "diffuse" "color L" [500.0 500.0 500.0]
  49. NamedMaterial "Luminaire1Material"
  50. Shape "plymesh" "string filename" ["geometry/bidir_7.ply"]
  51. AttributeEnd
  52. AttributeBegin
  53. NamedMaterial "LampMaterial"
  54. Shape "plymesh" "string filename" ["geometry/bidir_8.ply"]
  55. AttributeEnd
  56. AttributeBegin
  57. NamedMaterial "Wood"
  58. Shape "plymesh" "string filename" ["geometry/bidir_9.ply"]
  59. AttributeEnd
  60. AttributeBegin
  61. NamedMaterial "Wood"
  62. Shape "plymesh" "string filename" ["geometry/bidir_10.ply"]
  63. AttributeEnd
  64. WorldEnd