#include "geometry_spline.hpp" void GeometrySpline::initDefault(){ lX=10; nX=100; nX_max=nmax_Qt; dX=lX/(nX-1); hsoil=new double[nmax_Qt]; dhsoil=new double[nmax_Qt]; hbot=new double[nmax_Qt]; dhbot=new double[nmax_Qt]; nZ=new size_t[nmax_Qt]; dZ=new double[nmax_Qt]; Z=new double*[nmax_Qt]; for(size_t i=0;i