#ifndef SPLINE_HPP #define SPLINE_HPP #include #include #include "math/point.hpp" #include "math/poly3.hpp" #include "math/algo.hpp" using namespace std; class Spline{ private: Poly3* q; Point* P; size_t n; size_t findIndex(double x) const; public: Spline(); ~Spline(); void setPoints(Point* points,size_t n); void compute(); double operator()(double x) const; double derivate(double x) const; }; inline Spline::Spline(){ } inline Spline::~Spline(){ delete[] q; } #endif