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- #include "view.hpp"
- void
- QtView::initializeGL(){
- glClearColor(1,1,1,1);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- }
- void
- QtView::resizeGL(int w,int h){
- glViewport(0,0,w,h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(0,geometry->lX,0,1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- void
- QtView::paintGL(){
- cout<<"PaintGL"<<endl;
- glBegin(GL_TRIANGLES);
- for(size_t i=0;i<geometry->nX-1;++i){
- size_t max_left=geometry->nZ[i];
- size_t max_right=geometry->nZ[i+1];
- size_t left=0;
- size_t right=0;
- while(left<max_left-1 and right<max_right-1){
- if(geometry->Z[i][left+1]<geometry->Z[i+1][right+1]){
- drawTriangle(i,left,i+1,right,i,left+1);
- ++left;
- }
- else{
- drawTriangle(i,left,i+1,right,i+1,right+1);
- ++right;
- }
- }
- if(left==max_left-1){
- while(right<max_right-1){
- drawTriangle(i,left,i+1,right,i+1,right+1);
- ++right;
- }
- }
- if(right==max_right-1){
- while(left<max_left-1){
- drawTriangle(i,left,i+1,right,i,left+1);
- ++left;
- }
- }
- }
- glEnd();
- }
- void
- QtView::drawTriangle(size_t ix1,size_t iz1,size_t ix2,size_t iz2,size_t ix3,size_t iz3){
- double dX=geometry->dX;
- double x1=ix1*dX;
- double x2=ix2*dX;
- double x3=ix3*dX;
- double y1=geometry->Z[ix1][iz1];
- double y2=geometry->Z[ix2][iz2];
- double y3=geometry->Z[ix3][iz3];
- glColor3f(1,0,0);
- glVertex2f(x1,y1);
- glVertex2f(x2,y2);
- glVertex2f(x3,y3);
- }
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