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@@ -1,62 +0,0 @@
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-# pbrt v2.0 Scene File
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-# Exported by pbrtBlend Blender Exporter
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-Scale -1 1 1
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-# account for fixed lookat bug...
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-LookAt 12.950244 7.380909 3.851503
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- 13.920773 7.146704 3.79473
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- 0.055187 -0.013328 0.998387
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-#Camera "perspective"
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-# "float fov" [ 47 ]
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-Film "rgb"
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- "string filename" [ "villa-lights-on-right.png" ]
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- "float iso" [ 160 ]
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- "integer yresolution" [ 444 ]
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- "integer xresolution" [ 1000 ]
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-Sampler "random"
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- "integer pixelsamples" [ 1024 ]
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-Integrator "path"
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- "integer maxdepth" [ 64 ]
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-
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-Camera "stereoscopic" "float fov" 50
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- "string view" "right"
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-# "string view" "left"
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- "float eyeDistance" [0.065]
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-
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-
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-WorldBegin
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-
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-# metal lamp
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-# kitchen counter
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-LightSource "spot"
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- "float scale" [30]
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- "blackbody I" [ 4000 ]
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- "point3 to" [ 16.786858 8.159492 3.1 ]
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- "point3 from" [ 16.801588 8.158092 4.187272 ]
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- "float conedeltaangle" [ 20 ]
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- "float coneangle" [ 50 ]
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-# table
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-LightSource "spot"
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- "blackbody I" [ 4000 ]
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- "point3 to" [ 21.276855 7.200419 2.96 ]
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- "point3 from" [ 21.276855 7.200419 3.96 ]
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- "float coneangle" [ 60 ]
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-LightSource "spot"
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- "blackbody I" [ 4000 ]
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- "point3 to" [ 22.116617 7.185427 2.96 ]
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- "point3 from" [ 22.116617 7.185427 3.96 ]
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- "float coneangle" [ 60 ]
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-LightSource "spot"
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- "blackbody I" [ 4000 ]
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- "point3 to" [ 23.0586 7.186698 2.96 ]
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- "point3 from" [ 23.0586 7.186698 3.96 ]
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- "float coneangle" [ 60 ]
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-Include "materials.pbrt"
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-Include "geometry.pbrt"
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-LightSource "point"
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- "float scale" [10]
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- "blackbody I" [ 4000 ]
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- "point3 from" [ 23.565807 2.462955 4.35 ]
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-LightSource "point"
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- "float scale" [10]
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- "blackbody I" [ 4000 ]
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- "point3 from" [ 21.317902 2.461441 4.35 ]
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