villa-lights-on.pbrt 1.7 KB

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  1. # pbrt v2.0 Scene File
  2. # Exported by pbrtBlend Blender Exporter
  3. Scale -1 1 1
  4. # account for fixed lookat bug...
  5. LookAt 12.950244 7.380909 3.851503
  6. 13.920773 7.146704 3.79473
  7. 0.055187 -0.013328 0.998387
  8. #Camera "perspective"
  9. # "float fov" [ 47 ]
  10. Film "rgb"
  11. "string filename" [ "villa-lights-on.png" ]
  12. "float iso" [ 160 ]
  13. "integer yresolution" [ 444 ]
  14. "integer xresolution" [ 1000 ]
  15. Sampler "random"
  16. "integer pixelsamples" [ 1024 ]
  17. Integrator "path"
  18. "integer maxdepth" [ 64 ]
  19. Camera "stereoscopic" "float fov" 50
  20. # "string view" "right"
  21. "string view" "left"
  22. "float eyeDistance" [0.065]
  23. WorldBegin
  24. # metal lamp
  25. # kitchen counter
  26. LightSource "spot"
  27. "float scale" [30]
  28. "blackbody I" [ 4000 ]
  29. "point3 to" [ 16.786858 8.159492 3.1 ]
  30. "point3 from" [ 16.801588 8.158092 4.187272 ]
  31. "float conedeltaangle" [ 20 ]
  32. "float coneangle" [ 50 ]
  33. # table
  34. LightSource "spot"
  35. "blackbody I" [ 4000 ]
  36. "point3 to" [ 21.276855 7.200419 2.96 ]
  37. "point3 from" [ 21.276855 7.200419 3.96 ]
  38. "float coneangle" [ 60 ]
  39. LightSource "spot"
  40. "blackbody I" [ 4000 ]
  41. "point3 to" [ 22.116617 7.185427 2.96 ]
  42. "point3 from" [ 22.116617 7.185427 3.96 ]
  43. "float coneangle" [ 60 ]
  44. LightSource "spot"
  45. "blackbody I" [ 4000 ]
  46. "point3 to" [ 23.0586 7.186698 2.96 ]
  47. "point3 from" [ 23.0586 7.186698 3.96 ]
  48. "float coneangle" [ 60 ]
  49. Include "materials.pbrt"
  50. Include "geometry.pbrt"
  51. LightSource "point"
  52. "float scale" [10]
  53. "blackbody I" [ 4000 ]
  54. "point3 from" [ 23.565807 2.462955 4.35 ]
  55. LightSource "point"
  56. "float scale" [10]
  57. "blackbody I" [ 4000 ]
  58. "point3 from" [ 21.317902 2.461441 4.35 ]