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include
vector.h
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/*************************************/
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/* Auteur : Rémi Synave */
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/* Date de création : 01/03/07 */
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/* Date de modification : 08/01/10 */
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/* Version : 0.2 */
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/*************************************/
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/***************************************************************************/
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/* This file is part of a2ri. */
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/* */
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/* a2ri is free software: you can redistribute it and/or modify it */
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/* under the terms of the GNU Lesser General Public License as published */
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/* by the Free Software Foundation, either version 3 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* a2ri is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU Lesser General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU Lesser General Public */
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/* License along with a2ri. */
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/* If not, see <http://www.gnu.org/licenses/>. */
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/***************************************************************************/
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#ifndef VECTOR__H
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#define VECTOR__H
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "util.h"
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typedef
struct
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{
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double
dx,
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dy,
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dz;
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}
vector3d
;
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void
vector3d_init (
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vector3d
* v,
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double
dx,
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double
dy,
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double
dz);
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void
vector3d_display (
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vector3d
v);
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double
vector3d_size (
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vector3d
v);
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int
vector3d_equal (
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vector3d
v1,
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vector3d
v2);
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void
vector3d_normalize (
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vector3d
* v);
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double
vector3d_scalarproduct (
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vector3d
v1,
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vector3d
v2);
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vector3d
vector3d_vectorialproduct (
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vector3d
v1,
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vector3d
v2);
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void
vector3d_reverse (
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vector3d
* v);
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vector3d
vector3d_add (
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vector3d
v1,
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vector3d
v2);
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vector3d
vector3d_sub (
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vector3d
v1,
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vector3d
v2);
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int
list_vector3d_contains (
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vector3d
* list,
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int
size,
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vector3d
tosearch);
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int
list_vector3d_add (
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vector3d
** list,
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int
*size,
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vector3d
toadd,
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int
add_type);
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void
list_vector3d_display (
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vector3d
* list,
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int
size);
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#endif
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