123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339 |
- #include "opengl.h"
- #include <a2ri/epaississement.h>
- #include <stdio.h>
- #include <time.h>
- vf_model *original;
- vf_model *todisplay;
- int zoom=0;
- float rinc;
- float tinc;
- int initx,inity,rotation,deplacement;
- double angle,angle2,longdiag;
- int affiche_normale;
- double epaisseur;
- void
- init (int argc, char **argv)
- {
- int i, j;
- glutInit (&argc, argv);
- glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowSize (WIDTH, HEIGHT);
- glutInitWindowPosition (100, 25);
- glutCreateWindow ("Epaississement de surface");
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glEnable(GL_DEPTH_TEST);
- glViewport (0, 0, (GLsizei)WIDTH, (GLsizei)HEIGHT);
- rx = ry = rz = tx = ty = tz = 0;
- for (i=0; i < NB_VAL; i++)
- for (j=0; j < 6; j++)
- hist [i][j] = 0;
- }
- void
- display_triangles()
- {
- for(int i=0;i<todisplay->nbface;i++)
- {
- int ve1=todisplay->fa[i].ve1;
- int ve2=todisplay->fa[i].ve2;
- int ve3=todisplay->fa[i].ve3;
- glBegin(GL_TRIANGLES);
- glColor4f(0.7f, 0.7f, 0.7f, 1.0f);
- vector3d AB,AC,norm;
- vector3d_init(&AB,
- todisplay->ve[ve2].x-todisplay->ve[ve1].x,
- todisplay->ve[ve2].y-todisplay->ve[ve1].y,
- todisplay->ve[ve2].z-todisplay->ve[ve1].z);
- vector3d_init(&AC,
- todisplay->ve[ve3].x-todisplay->ve[ve1].x,
- todisplay->ve[ve3].y-todisplay->ve[ve1].y,
- todisplay->ve[ve3].z-todisplay->ve[ve1].z);
- norm=vector3d_vectorialproduct(&AB,&AC);
- vector3d_normalize(&norm);
- glNormal3f (norm.dx, norm.dy, norm.dz);
- glVertex3f(todisplay->ve[ve1].x,
- todisplay->ve[ve1].y,
- todisplay->ve[ve1].z);
- glVertex3f(todisplay->ve[ve2].x,
- todisplay->ve[ve2].y,
- todisplay->ve[ve2].z);
- glVertex3f(todisplay->ve[ve3].x,
- todisplay->ve[ve3].y,
- todisplay->ve[ve3].z);
- glEnd();
- if(affiche_normale)
- {
- glColor4f(0.0f,0.0f,1.0f,1.0f);
- glLineWidth(2);
- glBegin(GL_LINES);
- glVertex3f((todisplay->ve[ve1].x+todisplay->ve[ve2].x+todisplay->ve[ve3].x)/3.0,
- (todisplay->ve[ve1].y+todisplay->ve[ve2].y+todisplay->ve[ve3].y)/3.0,
- (todisplay->ve[ve1].z+todisplay->ve[ve2].z+todisplay->ve[ve3].z)/3.0);
- glVertex3f((todisplay->ve[ve1].x+todisplay->ve[ve2].x+todisplay->ve[ve3].x)/3.0+(norm.dx*longdiag/20.0),
- (todisplay->ve[ve1].y+todisplay->ve[ve2].y+todisplay->ve[ve3].y)/3.0+(norm.dy*longdiag/20.0),
- (todisplay->ve[ve1].z+todisplay->ve[ve2].z+todisplay->ve[ve3].z)/3.0+(norm.dz*longdiag/20.0));
- glEnd();
- }
- glColor4f(0.0f,0.0f,0.0f,1.0f);
- glLineWidth(2);
- glBegin(GL_LINES);
- glVertex3f(todisplay->ve[ve1].x,
- todisplay->ve[ve1].y,
- todisplay->ve[ve1].z);
- glVertex3f(todisplay->ve[ve2].x,
- todisplay->ve[ve2].y,
- todisplay->ve[ve2].z);
- glVertex3f(todisplay->ve[ve2].x,
- todisplay->ve[ve2].y,
- todisplay->ve[ve2].z);
- glVertex3f(todisplay->ve[ve3].x,
- todisplay->ve[ve3].y,
- todisplay->ve[ve3].z);
- glVertex3f(todisplay->ve[ve3].x,
- todisplay->ve[ve3].y,
- todisplay->ve[ve3].z);
- glVertex3f(todisplay->ve[ve1].x,
- todisplay->ve[ve1].y,
- todisplay->ve[ve1].z);
- glEnd();
- }
-
- glFlush();
- }
- void
- transform (int i)
- {
- glTranslatef((todisplay->xmin+todisplay->xmax)/2.0,
- (todisplay->ymin+todisplay->ymax)/2.0,
- (todisplay->zmin+todisplay->zmax)/2.0);
- glRotatef (hist[i][0], 1.0, 0.0, 0.0);
- glRotatef (hist[i][1], 0.0, 1.0, 0.0);
- glRotatef (hist[i][2], 0.0, 0.0, 1.0);
- glTranslatef(-(todisplay->xmin+todisplay->xmax)/2.0,
- -(todisplay->ymin+todisplay->ymax)/2.0,
- -(todisplay->zmin+todisplay->zmax)/2.0);
- }
- void
- display ()
- {
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- gluPerspective (45, WIDTH/((float)HEIGHT), 0.1, 900);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- if(todisplay->zmax==0)
- gluLookAt (((todisplay->xmin+todisplay->xmax)/2.0)+tx,
- ((todisplay->ymin+todisplay->ymax)/2.0)+ty,
- 70+tz,
- ((todisplay->xmin+todisplay->xmax)/2.0)+tx,
- ((todisplay->ymin+todisplay->ymax)/2.0)+ty,
- ((todisplay->zmin+todisplay->zmax)/2.0)+tz,
- 0, 1, 0);
- else
- gluLookAt (((todisplay->xmin+todisplay->xmax)/2.0)+tx,
- ((todisplay->ymin+todisplay->ymax)/2.0)+ty,
- todisplay->zmax*1.5+tz,
- ((todisplay->xmin+todisplay->xmax)/2.0)+tx,
- ((todisplay->ymin+todisplay->ymax)/2.0)+ty,
- ((todisplay->zmin+todisplay->zmax)/2.0)+tz,
- 0, 1, 0);
-
- transform (0);
- glTranslatef((todisplay->xmin+todisplay->xmax)/2.0,
- (todisplay->ymin+todisplay->ymax)/2.0,
- (todisplay->zmin+todisplay->zmax)/2.0);
- glRotatef(angle,0.0,1.0,0.0);
- glRotatef(angle2,1.0,0.0,0.0);
- glTranslatef(-(todisplay->xmin+todisplay->xmax)/2.0,
- -(todisplay->ymin+todisplay->ymax)/2.0,
- -(todisplay->zmin+todisplay->zmax)/2.0);
- display_triangles();
- glutSwapBuffers ();
- }
-
- void
- exitFunc ()
- {
- a2ri_vf_free(original);
- exit (EXIT_SUCCESS);
- }
- void mouse(int button, int state, int x, int y)
- {
- if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
- {
- rotation=1;
- initx=x;
- inity=y;
- }
- if(button==GLUT_LEFT_BUTTON && state==GLUT_UP)
- rotation=0;
- if(button==GLUT_RIGHT_BUTTON && state==GLUT_DOWN)
- {
- deplacement=1;
- initx=x;
- inity=y;
- }
- if(button==GLUT_LEFT_BUTTON && state==GLUT_UP)
- deplacement=0;
- if(button==GLUT_WHEEL_MOUSE_UP)
- tz+=longdiag/50;
- if(button==GLUT_WHEEL_MOUSE_DOWN)
- tz-=longdiag/50;
- }
- void motion(int x, int y)
- {
- if(rotation)
- {
- angle+=(x-initx)*0.5;
- angle2+=(y-inity)*0.5;
- initx=x;
- inity=y;
- glutPostRedisplay();
- }
- if(deplacement)
- {
- tx-=(x-initx)*0.001*longdiag;
- ty+=(y-inity)*0.001*longdiag;
- initx=x;
- inity=y;
- glutPostRedisplay();
- }
- }
- void
- keyboard (unsigned char key, int x, int y)
- {
- int i, j;
- char file[100];
- //evite les warning
- x=y;
- y=x;
- switch (key)
- {
- case 'd':
- case 'D':
- a2ri_vf_display(todisplay);
- break;
- case 'f':
- case 'F':
- a2ri_vf_display_detail(todisplay);
- break;
- case 'o':
- case 'O':
- todisplay=original;
- break;
- case 'e':
- case 'E':
- a2ri_vf_epaissi_surface(original,epaisseur);
- break;
- case 'n':
- case 'N':
- affiche_normale=(affiche_normale+1)%2;
- break;
- case 's':
- case 'S':
- printf("entrer le nom du fichier :\n");
- a2ri_erreur_critique_si(!scanf("%s",file),"erreur\n");
- a2ri_vf_save_file(file,todisplay);
- break;
- case 'Q':
- case 'q':
- case 27:
- exitFunc ();
- break;
- }
- for (i=NB_VAL-1; i > 0; i--)
- for (j=0; j < 6; j++)
- hist [i][j] = hist [i-1][j];
- hist [0][0] = rx;
- hist [0][1] = ry;
- hist [0][2] = rz;
- hist [0][3] = tx;
- hist [0][4] = ty;
- hist [0][5] = tz;
- }
- void
- idleFunc ()
- {
- int i, j;
- for (i=NB_VAL-1; i > 0; i--)
- for (j=0; j < 6; j++)
- hist [i][j] = hist [i-1][j];
-
- glutPostRedisplay ();
- }
- int
- go (int argc, char **argv, vf_model *m, double epais)
- {
- point3d ptmin,ptmax;
- epaisseur=epais;
- original=m;
- todisplay=original;
- affiche_normale=0;
- rinc=R_INC;
- tinc=T_INC;
- if(todisplay->zmax-todisplay->zmin!=0)
- tinc=(todisplay->zmax-todisplay->zmin)/10;
- ptmin.x=todisplay->xmin;
- ptmin.y=todisplay->ymin;
- ptmin.z=todisplay->zmin;
- ptmax.x=todisplay->xmax;
- ptmax.y=todisplay->ymax;
- ptmax.z=todisplay->zmax;
- longdiag=point3d_length(&ptmin,&ptmax);
- init (argc, argv);
-
- glutDisplayFunc (display);
- glutMouseFunc(mouse);
- glutMotionFunc(motion);
- glutKeyboardFunc (keyboard);
- glutIdleFunc (idleFunc);
- glutMainLoop ();
-
- return EXIT_SUCCESS;
- }
-
|