mutations.js 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. import Vue from 'vue'
  2. import defaultState from '@/store/state'
  3. import Experiments from '@/router/experiments'
  4. const checkProgression = (state, experimentName, sceneName) => {
  5. if (!state.progression[experimentName])
  6. state.progression[experimentName] = {}
  7. if (!state.progression[experimentName][sceneName])
  8. state.progression[experimentName][sceneName] = { done: false, data: {} }
  9. }
  10. const createProgressionObj = (state, scenes) => {
  11. const progressionObj = Experiments.reduce((accExpe, expe) => {
  12. const scenesProgressObj = scenes.reduce((accScene, scene) => {
  13. // Do not overwrite current progression
  14. if (state.progression[expe.name] && state.progression[expe.name][scene])
  15. accScene[scene] = state.progression[expe.name][scene]
  16. else accScene[scene] = { done: false, data: {} }
  17. return accScene
  18. }, {})
  19. accExpe[expe.name] = scenesProgressObj
  20. return accExpe
  21. }, {})
  22. state.progression = progressionObj
  23. }
  24. export default {
  25. setGdprValidated(state) {
  26. state.gdprConsent = true
  27. },
  28. setAppUniqueId(state) {
  29. state.uuid = [...Array(30)].map(() => Math.random().toString(36)[2]).join('')
  30. },
  31. resetApp(state, { gdprConsent, hostConfig, progression }) {
  32. const defaultStateObj = defaultState()
  33. if (gdprConsent) state.gdprConsent = false
  34. if (hostConfig) {
  35. if (state.socket.isConnected)
  36. this._vm.$disconnect()
  37. state.hostConfig = defaultStateObj.hostConfig
  38. }
  39. if (progression) {
  40. // Reset progression and recreate the progression object
  41. state.progression = defaultStateObj.progression
  42. createProgressionObj(state, state.scenesList)
  43. }
  44. },
  45. setHostConfig(state, newConfig) {
  46. state.hostConfig = newConfig
  47. },
  48. setListScenes(state, scenes) {
  49. state.scenesList = scenes
  50. createProgressionObj(state, scenes)
  51. },
  52. setExperimentProgress(state, { experimentName, sceneName, data }) {
  53. checkProgression(state, experimentName, sceneName)
  54. state.progression[experimentName][sceneName].data = data
  55. },
  56. setExperimentDone(state, { experimentName, sceneName, done }) {
  57. checkProgression(state, experimentName, sceneName)
  58. state.progression[experimentName][sceneName].done = done
  59. },
  60. SOCKET_ONOPEN(state, event) {
  61. if (event === null) return
  62. console.info('Connected to WebSocket server')
  63. Vue.prototype.$socket = event.currentTarget
  64. state.socket.isConnected = true
  65. },
  66. SOCKET_ONCLOSE(state, _event) {
  67. console.info('Disconnected from WebSocket server')
  68. state.hostConfig = defaultState().hostConfig
  69. state.socket.isConnected = false
  70. },
  71. SOCKET_ONERROR(state, event) {
  72. console.error('WebSocket connection error', state, event)
  73. },
  74. // default handler called for all methods
  75. SOCKET_ONMESSAGE(state, { data: rawMessage }) {
  76. const message = JSON.parse(rawMessage)
  77. state.socket.message = message
  78. },
  79. // mutations for reconnect methods
  80. SOCKET_RECONNECT(state, count) {
  81. console.info('Reconnect to WebSocket server', state, count)
  82. },
  83. SOCKET_RECONNECT_ERROR(state) {
  84. console.error('Could not reconnect to WebSocket server')
  85. state.socket.reconnectError = true
  86. }
  87. }