mutations.js 2.9 KB

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  1. import Vue from 'vue'
  2. import defaultState from '@/store/state'
  3. import Experiments from '@/router/experiments'
  4. const checkProgression = (state, experimentName, sceneName) => {
  5. if (!state.progression[experimentName])
  6. state.progression[experimentName] = {}
  7. if (!state.progression[experimentName][sceneName])
  8. state.progression[experimentName][sceneName] = { done: false, data: {} }
  9. }
  10. const createProgressionObj = (state, scenes) => {
  11. const progressionObj = Experiments.reduce((accExpe, expe) => {
  12. const scenesProgressObj = scenes.reduce((accScene, scene) => {
  13. // Do not overwrite current progression
  14. if (state.progression[expe.name] && state.progression[expe.name][scene])
  15. accScene[scene] = state.progression[expe.name][scene]
  16. else accScene[scene] = { done: false, data: {} }
  17. return accScene
  18. }, {})
  19. accExpe[expe.name] = scenesProgressObj
  20. return accExpe
  21. }, {})
  22. state.progression = progressionObj
  23. }
  24. export default {
  25. setAppUniqueId(state) {
  26. state.uuid = [...Array(30)].map(() => Math.random().toString(36)[2]).join('')
  27. },
  28. resetApp(state, { hostConfig, progression }) {
  29. if (hostConfig) {
  30. if (state.socket.isConnected)
  31. this._vm.$disconnect()
  32. state.hostConfig = defaultState().hostConfig
  33. }
  34. if (progression) {
  35. // Reset progression and recreate the progression object
  36. state.progression = defaultState().progression
  37. createProgressionObj(state, state.scenesList)
  38. }
  39. },
  40. setHostConfig(state, newConfig) {
  41. state.hostConfig = newConfig
  42. },
  43. setListScenes(state, scenes) {
  44. state.scenesList = scenes
  45. createProgressionObj(state, scenes)
  46. },
  47. setExperimentProgress(state, { experimentName, sceneName, data }) {
  48. checkProgression(state, experimentName, sceneName)
  49. state.progression[experimentName][sceneName].data = data
  50. },
  51. setExperimentDone(state, { experimentName, sceneName, done }) {
  52. checkProgression(state, experimentName, sceneName)
  53. state.progression[experimentName][sceneName].done = done
  54. },
  55. SOCKET_ONOPEN(state, event) {
  56. if (event === null) return
  57. console.info('Connected to WebSocket server')
  58. Vue.prototype.$socket = event.currentTarget
  59. state.socket.isConnected = true
  60. },
  61. SOCKET_ONCLOSE(state, _event) {
  62. console.info('Disconnected from WebSocket server')
  63. state.hostConfig = defaultState().hostConfig
  64. state.socket.isConnected = false
  65. },
  66. SOCKET_ONERROR(state, event) {
  67. console.error('WebSocket connection error', state, event)
  68. },
  69. // default handler called for all methods
  70. SOCKET_ONMESSAGE(state, { data: rawMessage }) {
  71. const message = JSON.parse(rawMessage)
  72. state.socket.message = message
  73. },
  74. // mutations for reconnect methods
  75. SOCKET_RECONNECT(state, count) {
  76. console.info('Reconnect to WebSocket server', state, count)
  77. },
  78. SOCKET_RECONNECT_ERROR(state) {
  79. console.error('Could not reconnect to WebSocket server')
  80. state.socket.reconnectError = true
  81. }
  82. }