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- """Basic Algorithm class
- """
- # main imports
- import logging
- import sys, os
- from ..utils.progress import macop_text, macop_line, macop_progress
- # Generic algorithm class
- class Algorithm():
- """Abstract Algorithm class used as basic algorithm implementation with some specific initialization
- This class enables to manage some common usages of operation research algorithms:
- - initialization function of solution
- - validator function to check if solution is valid or not (based on some criteria)
- - evaluation function to give fitness score to a solution
- - operators used in order to update solution during search process
- - policy process applied when choosing next operator to apply
- - callbacks function in order to do some relative stuff every number of evaluation or reload algorithm state
- - parent algorithm associated to this new algorithm instance (hierarchy management)
- Attributes:
- initializer: {function} -- basic function strategy to initialize solution
- evaluator: {function} -- basic function in order to obtained fitness (mono or multiple objectives)
- operators: {[Operator]} -- list of operator to use when launching algorithm
- policy: {Policy} -- Policy class implementation strategy to select operators
- validator: {function} -- basic function to check if solution is valid or not under some constraints
- maximise: {bool} -- specify kind of optimisation problem
- verbose: {bool} -- verbose or not information about the algorithm
- currentSolution: {Solution} -- current solution managed for current evaluation comparison
- bestSolution: {Solution} -- best solution found so far during running algorithm
- callbacks: {[Callback]} -- list of Callback class implementation to do some instructions every number of evaluations and `load` when initializing algorithm
- parent: {Algorithm} -- parent algorithm reference in case of inner Algorithm instance (optional)
- """
- def __init__(self,
- initializer,
- evaluator,
- operators,
- policy,
- validator,
- maximise=True,
- parent=None,
- verbose=True):
- # protected members intialization
- self._initializer = initializer
- self._evaluator = evaluator
- self._operators = operators
- self._policy = policy
- self._validator = validator
- self._callbacks = []
- self._bestSolution = None
- self._currentSolution = None
- # by default
- self._numberOfEvaluations = 0
- self._maxEvaluations = 0
- # other parameters
- self._parent = parent # parent algorithm if it's sub algorithm
- #self.maxEvaluations = 0 # by default
- self._maximise = maximise
- self._verbose = verbose
- # track reference of algorihtm into operator (keep an eye into best solution)
- for operator in self._operators:
- if self._parent is not None:
- operator.setAlgo(self.getParent())
- else:
- operator.setAlgo(self)
- # also track reference for policy
- if self._parent is not None:
- self._policy.setAlgo(self.getParent())
- else:
- self._policy.setAlgo(self)
- def addCallback(self, callback):
- """Add new callback to algorithm specifying usefull parameters
- Args:
- callback: {Callback} -- specific Callback instance
- """
- # specify current main algorithm reference for callback
- if self._parent is not None:
- callback.setAlgo(self.getParent())
- else:
- callback.setAlgo(self)
- # set as new
- self._callbacks.append(callback)
- def resume(self):
- """Resume algorithm using Callback instances
- """
- # load every callback if many things are necessary to do before running algorithm
- for callback in self._callbacks:
- callback.load()
- def getParent(self):
- """Recursively find the main parent algorithm attached of the current algorithm
- Returns:
- {Algorithm} -- main algorithm set for this algorithm
- """
- current_algorithm = self
- parent_alrogithm = None
- # recursively find the main algorithm parent
- while current_algorithm._parent is not None:
- parent_alrogithm = current_algorithm._parent
- current_algorithm = current_algorithm._parent
- return parent_alrogithm
- def setParent(self, parent):
- """Set parent algorithm to current algorithm
- Args:
- parent: {Algorithm} -- main algorithm set for this algorithm
- """
- self._parent = parent
- def initRun(self):
- """
- Initialize the current solution and best solution using the `initialiser` function
- """
- self._currentSolution = self._initializer()
- # evaluate current solution
- self._currentSolution.evaluate(self._evaluator)
- self.increaseEvaluation()
- # keep in memory best known solution (current solution)
- if self._bestSolution is None:
- self._bestSolution = self._currentSolution
- def increaseEvaluation(self):
- """
- Increase number of evaluation once a solution is evaluated for each dependant algorithm (parents hierarchy)
- """
- current_algorithm = self
- while current_algorithm is not None:
- current_algorithm._numberOfEvaluations += 1
- current_algorithm = current_algorithm._parent
-
- def getGlobalEvaluation(self):
- """Get the global number of evaluation (if inner algorithm)
- Returns:
- {int} -- current global number of evaluation
- """
- parent_algorithm = self.getParent()
- if parent_algorithm is not None:
- return parent_algorithm.getGlobalEvaluation()
- return self._numberOfEvaluations
- def getGlobalMaxEvaluation(self):
- """Get the global max number of evaluation (if inner algorithm)
- Returns:
- {int} -- current global max number of evaluation
- """
- parent_algorithm = self.getParent()
- if parent_algorithm is not None:
- return parent_algorithm.getGlobalMaxEvaluation()
- return self._maxEvaluations
- def stop(self):
- """
- Global stopping criteria (check for parents algorithm hierarchy too)
- """
- parent_algorithm = self.getParent()
- # based on global stopping creteria or on its own stopping critera
- if parent_algorithm is not None:
- return parent_algorithm._numberOfEvaluations >= parent_algorithm._maxEvaluations or self._numberOfEvaluations >= self._maxEvaluations
- return self._numberOfEvaluations >= self._maxEvaluations
- def evaluate(self, solution):
- """
- Evaluate a solution using evaluator passed when intialize algorithm
- Args:
- solution: {Solution} -- solution to evaluate
- Returns:
- {float} -- fitness score of solution which is not already evaluated or changed
- Note:
- if multi-objective problem this method can be updated using array of `evaluator`
- """
- return solution.evaluate(self._evaluator)
- def update(self, solution):
- """
- Apply update function to solution using specific `policy`
- Check if solution is valid after modification and returns it
-
- Args:
- solution: {Solution} -- solution to update using current policy
- Returns:
- {Solution} -- updated solution obtained by the selected operator
- """
- # two parameters are sent if specific crossover solution are wished
- sol = self._policy.apply(solution)
- # compute fitness of new solution if not already computed
- if sol._score is None:
- sol.evaluate(self._evaluator)
- if (sol.isValid(self._validator)):
- return sol
- else:
- logging.info("-- New solution is not valid %s" % sol)
- return solution
- def isBetter(self, solution):
- """
- Check if solution is better than best found
- - if the new solution is not valid then the fitness comparison is not done
- - fitness comparison is done using problem nature (maximising or minimising)
- Args:
- solution: {Solution} -- solution to compare with best one
- Returns:
- {bool} -- `True` if better
- """
- if not solution.isValid(self._validator):
- return False
- # depending of problem to solve (maximizing or minimizing)
- if self._maximise:
- if solution.fitness() > self._bestSolution.fitness():
- return True
- else:
- if solution.fitness() < self._bestSolution.fitness():
- return True
- # by default
- return False
- def run(self, evaluations):
- """
- Run the specific algorithm following number of evaluations to find optima
- """
- # append number of max evaluation if multiple run called
- self._maxEvaluations += evaluations
- # check if global evaluation is used or not
- if self.getParent() is not None and self.getGlobalEvaluation() != 0:
- # init number evaluations of inner algorithm depending of globalEvaluation
- # allows to restart from `checkpoint` last evaluation into inner algorithm
- rest = self.getGlobalEvaluation() % self._maxEvaluations
- self._numberOfEvaluations = rest
- else:
- self._numberOfEvaluations = 0
- logging.info("Run %s with %s evaluations" %
- (self.__str__(), evaluations))
- def progress(self):
- """
- Log progress and apply callbacks if necessary
- """
- if len(self._callbacks) > 0:
- for callback in self._callbacks:
- callback.run()
- if self._verbose:
- macop_progress(self, self.getGlobalEvaluation(), self.getGlobalMaxEvaluation())
- logging.info(f"-- {type(self).__name__} evaluation {self._numberOfEvaluations} of {self._maxEvaluations} ({((self._numberOfEvaluations / self._maxEvaluations) * 100):.2f}%) - BEST SCORE {self._bestSolution.fitness()}")
- def end(self):
- """Display end message into `run` method
- """
-
- macop_text(self, f'({type(self).__name__}) Found after {self._numberOfEvaluations} evaluations \n - {self._bestSolution}')
- macop_line(self)
- def information(self):
- logging.info(f"-- Best {self._bestSolution} - SCORE {self._bestSolution.fitness()}")
- # def __blockPrint(self):
- # """Private method which disables console prints when running algorithm if specified when instancing algorithm
- # """
- # sys.stdout = open(os.devnull, 'w')
- # def __enablePrint(self):
- # """Private which enables console prints when running algorithm
- # """
- # sys.stdout = sys.__stdout__
- # def __del__(self):
- # # enable prints when object is deleted
- # if not self._verbose:
- # self.__enablePrint()
- def __str__(self):
- return f"{type(self).__name__} using {type(self._bestSolution).__name__}"
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