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@@ -0,0 +1,132 @@
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+LookAt 50 40 180
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+ 60 30 0
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+ 0 1 0
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+Camera "perspective"
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+ "float fov" [ 50 ]
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+Film "image"
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+ "integer xresolution" [ 1200 ]
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+ "integer yresolution" [ 700 ]
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+ "float maxsampleluminance" [ 10 ]
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+ "string filename" [ "dambreak1.exr" ]
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+# imgtool convert -scale 1.5 --bloomlevel 1 dambreak1.exr dambreak1.png
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+
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+Sampler "sobol"
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+ "integer pixelsamples" [ 8192 ]
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+Integrator "bdpt"
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+ "integer maxdepth" [ 20 ]
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+
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+
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+WorldBegin
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+
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+
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+AttributeBegin
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+ Rotate 60 0 1 0
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+ LightSource "infinite"
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+ "string mapname" [ "sky.exr" ]
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+ "rgb L" [ 3 3 3 ]
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+AttributeEnd
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+
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+AttributeBegin
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+ Material "glass"
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+ # Converted from "tank_wall_back.obj" by obj2pbrt
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+ # Scene bounds: (1.078640, 0.104601, 63.142288) - (126.961639, 64.040604, 64.141289)
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+ # Name "polySurface3"
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/mesh_00001.ply"
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+ AttributeEnd
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+ # Converted from "tank_wall_bottom.obj" by obj2pbrt
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+ # Scene bounds: (1.078640, 0.149298, 1.167021) - (126.961639, 1.148298, 63.123634)
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+ # Name "polySurface1"
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/mesh_00002.ply"
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+ AttributeEnd
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+ # Converted from "tank_wall_front.obj" by obj2pbrt
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+ # Scene bounds: (1.078640, 0.104601, 0.211058) - (126.961639, 64.040604, 1.210058)
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+ # Name "polySurface4"
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/mesh_00003.ply"
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+ AttributeEnd
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+ # Converted from "tank_wall_left.obj" by obj2pbrt
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+ # Scene bounds: (126.950043, 0.104601, 0.204847) - (127.949043, 64.040604, 64.140854)
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+ # Name "polySurface5"
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/mesh_00004.ply"
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+ AttributeEnd
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+ # Converted from "tank_wall_right.obj" by obj2pbrt
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+ # Scene bounds: (0.079597, 0.104601, 0.204847) - (1.078598, 64.040604, 64.140854)
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+ # Name "polySurface6"
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/mesh_00005.ply"
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+ AttributeEnd
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+ # Converted from "tank_wall_top.obj" by obj2pbrt
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+ # Scene bounds: (1.078640, 63.005722, 1.167021) - (126.961639, 64.004715, 63.123634)
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+ # Name "polySurface2"
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/mesh_00006.ply"
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+ AttributeEnd
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+AttributeEnd
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+
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+AttributeBegin
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+ Material "glass"
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+ MakeNamedMedium "liquid"
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+ "string type" [ "homogeneous" ] "float scale" 0.5
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+ "rgb sigma_a" [ 0.0125 0.0125 0.01 ] # 0625 ]
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+ "rgb sigma_s" [ 0.00125 0.00125 0.000625 ]
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+ MediumInterface "" "liquid"
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+ ReverseOrientation
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+ #The box walls are all already in world-space, but the fluid meshes need a
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+ # slight transform to get them to interface correctly, due to a small
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+ # inaccuracy in my fluid meshing # system. The required transformation is:
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+ Translate -0.600000024 -0.0199999996 -0.600000024
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+ Scale 1.00100005 1.00100005 1.00100005
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+ # Converted from "water1.obj" by obj2pbrt
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+ # Scene bounds: (1.577353, 1.117343, 1.691385) - (127.586357, 63.036682, 63.710018)
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+ # Name "initialShadingGroup"
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+ MakeNamedMaterial ""
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+ "float roughness" [ 1 ]
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+ "float index" [ 1 ]
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+ "string type" [ "uber" ]
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+ "rgb Kd" [ 0 0 0 ]
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+ "rgb Ks" [ 0 0 0 ]
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+ "rgb Kt" [ 0 0 0 ]
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+ "rgb opacity" [ 1 1 1 ]
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/dambreak1.ply"
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+ AttributeEnd
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+AttributeEnd
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+
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+AttributeBegin
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+ # The backdrop needs the following transformation:
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+ Translate 0 -0.0399999991 0
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+ # Converted from "backdrop.obj" by obj2pbrt
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+ # Scene bounds: (-368.511017, 0.030000, -219.573166) - (518.185120, 324.945526, 153.771759)
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+ # Name "backdrop:group2"
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+ MakeNamedMaterial ""
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+ "float roughness" [ 1 ]
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+ "float index" [ 1 ]
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+ "string type" [ "uber" ]
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+ "rgb Kd" [ 0 0 0 ]
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+ "rgb Ks" [ 0 0 0 ]
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+ "rgb Kt" [ 0 0 0 ]
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+ "rgb opacity" [ 1 1 1 ]
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+
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+ AttributeBegin
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+ # Material unspecified in OBJ file
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+ Shape "plymesh" "string filename" "geometry/mesh_00008.ply"
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+ AttributeEnd
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+AttributeEnd
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+WorldEnd
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