Parcourir la source

Update of scenes fov and Integrators

Jérôme BUISINE il y a 4 ans
Parent
commit
b50ed916ee

README-pbrt-v3.md → README-pbrt.html


+ 6 - 5
README.md

@@ -29,6 +29,7 @@ system.
 
 # Scenes and synthesis images
 
+All synthesis images generated are of size `1000 x 1000` and saved into `.rawls` format for each sample estimated.
 
 | Scene folder            | Filename                         | Integrator | Sampler | Samples    | Generated |
 |-------------------------|----------------------------------|------------|---------|------------|-----------|
@@ -43,13 +44,13 @@ system.
 | `chopper-titan`         | `p3d_chopper-titan.pbrt`         | path       | random  | 1 to 10000 |  ✅       |
 | `classroom`             | `p3d_classroom.pbrt`             | path       | random  | 1 to 10000 |  ✅       |
 | `coffee-splash`         | `p3d_splash.pbrt`                | bdpt       | random  | 1 to 10000 |  ❌       |
-| `contemporary-bathroom` | `p3d_contemporary-bathroom.pbrt` | path       | random  | 1 to 10000 |         |
+| `contemporary-bathroom` | `p3d_contemporary-bathroom.pbrt` | path       | random  | 1 to 10000 |         |
 | `crown`                 | `p3d_crown.pbrt`                 | path       | random  | 1 to 10000 |  ✅       |
 | `dining-room`           | `p3d_dining-room.pbrt`           | path       | random  | 1 to 10000 |  ✅       |
 | `dragon`                | `p3d_dragon.pbrt`                | path       | random  | 1 to 10000 |  ❌       |
 | `ecosys`                | `p3d_ecosys.pbrt`                | path       | random  | 1 to 10000 |  ❌       |
 | `ganesha`               | `p3d_ganesha.pbrt`               | path       | random  | 1 to 10000 |  ❌       |
-| `glass`                 | `p3d_glass.pbrt`                 | bdpt       | random  | 1 to 10000 |  ❌       |
+| `glass`                 | `p3d_glass.pbrt`                 | volpath    | random  | 1 to 10000 |  ❌       |
 | `glass-of-water`        | `p3d_glass-of-water.pbrt`        | path       | random  | 1 to 10000 |  ❌       |
 | `kitchen`               | `p3d_kitchen.pbrt`               | path       | random  | 1 to 10000 |  ❌       |
 | `lamp`                  | `p3d_lamp.pbrt`                  | path       | random  | 1 to 10000 |  ❌       |
@@ -60,7 +61,7 @@ system.
 | `landscape`             | `p3d_view4.pbrt`                 | path       | random  | 1 to 10000 |  ❌       |
 | `living-room`           | `p3d_living-room.pbrt`           | path       | random  | 1 to 10000 |  ❌       |
 | `living-room-2`         | `p3d_living-room-2.pbrt`         | path       | random  | 1 to 10000 |  ❌       |
-| `living-room-3`         | `p3d_living-room-3.pbrt`         | path       | random  | 1 to 10000 |  ❌       |
+| `living-room-3`         | `p3d_living-room-3.pbrt`         | bdpt       | random  | 1 to 10000 |  ❌       |
 | `sanmiguel`             | `p3d_sanmiguel.pbrt`             | path       | random  | 1 to 10000 |  ❌       |
 | `sanmiguel`             | `p3d_sanmiguel_cam1.pbrt`        | path       | random  | 1 to 10000 |  ❌       |
 | `sanmiguel`             | `p3d_sanmiguel_cam3.pbrt`        | path       | random  | 1 to 10000 |  ❌       |
@@ -69,7 +70,7 @@ system.
 | `sportscar`             | `p3d_sportscar.pbrt`             | path       | random  | 1 to 10000 |  ❌       |
 | `sssdragon`             | `p3d_dragon_250.pbrt`            | path       | random  | 1 to 10000 |  ❌       |
 | `staircase`             | `p3d_staicase.pbrt`              | path       | random  | 1 to 10000 |  ❌       |
-| `staircase2`            | `p3d_staicase2.pbrt`             | path       | random  | 1 to 10000 |  ❌       |
+| `staircase2`            | `p3d_staicase2.pbrt`             | bdpt       | random  | 1 to 10000 |  ❌       |
 | `structuresynth`        | `p3d_arcsphere.pbrt`             | path       | random  | 1 to 10000 |  ❌       |
 | `tt`                    | `p3d_tt.pbrt`                    | path       | random  | 1 to 10000 |  ❌       |
 | `tungsten-veach-bidir`  | `p3d_veach-bidir.pbrt`           | path       | random  | 1 to 10000 |  ❌       |
@@ -77,7 +78,7 @@ system.
 | `veach-ajar`            | `p3d_veach-ajar.pbrt`            | path       | random  | 1 to 10000 |  ❌       |
 | `veach-bidir`           | `p3d_veach-bidir.pbrt`           | path       | random  | 1 to 10000 |  ❌       |
 | `villa`                 | `p3d_villa-daylight.pbrt`        | path       | random  | 1 to 10000 |  ❌       |
-| `volume-caustic`        | `p3d_caustic.pbrt`               | path       | random  | 1 to 10000 |  ❌       |
+| `volume-caustic`        | `p3d_caustic.pbrt`               | bdpt       | random  | 1 to 10000 |  ❌       |
 | `vw-van`                | `p3d_vw-van.pbrt`                | path       | random  | 1 to 10000 |  ❌       |
 | `water-caustic`         | `p3d_water-caustic.pbrt`         | path       | random  | 1 to 10000 |  ❌       |
 | `white-room`            | `p3d_whiteroom-daytime.pbrt`     | path       | random  | 1 to 10000 |  ❌       |

+ 1 - 1
bathroom/p3d_bathroom.pbrt

@@ -1,7 +1,7 @@
 # make wood more glossy
 
 LookAt 0 23 30  10.2 5 0   0 1 0
-Camera "perspective" "float fov" 50
+Camera "perspective" "float fov" 60
    "float focaldistance" 31 "float lensradius" .15 # .2 # .4
 
 Film "image" "integer xresolution" 1000 "integer yresolution" 1000

+ 2 - 1
contemporary-bathroom/p3d_contemporary-bathroom.pbrt

@@ -11,7 +11,8 @@ Film "image"
 
 Scale -1 1 1
 LookAt 0 1.25 -.5   -10 0 -9  0 1 0
-Camera "perspective" "float fov" 65
+#Camera "perspective" "float fov" 65
+Camera "perspective" "float fov" 75.0
 
 Sampler "random" "integer pixelsamples" [ 64 ]
 Integrator "path" "integer maxdepth" [ 65 ]

+ 1 - 1
living-room-3/p3d_living-room-3.pbrt

@@ -1,4 +1,4 @@
-Integrator "path" "integer maxdepth" [ 65 ]
+Integrator "bdpt" "integer maxdepth" [ 65 ]
 #Transform [ -0.89903 -0.0125668 -0.437707 -0 9.31322e-010 0.999588 -0.0286988 -0 -0.437887 0.0258011 0.89866 -0 -2.02491 -0.880071 4.81711 1]
 
 Sampler "random" "integer pixelsamples" [ 64 ]

+ 1 - 1
sanmiguel/p3d_sanmiguel.pbrt

@@ -19,7 +19,7 @@ Camera "perspective"
 Film "image" 
 	 "integer xresolution"  [1000]
 	 "integer yresolution"  [1000]
-	 "float cropwindow"  [0.0  0.997245  0.0  0.745]
+	 #"float cropwindow"  [0.0  0.997245  0.0  0.745]
 	 "string filename"  ["p3d_sanmiguel.rawls"]
 # End Camera Camera09
 

+ 1 - 1
sanmiguel/p3d_sanmiguel_cam1.pbrt

@@ -19,7 +19,7 @@ Camera "perspective"
 Film "image" 
 	 "integer xresolution"  [1000]
 	 "integer yresolution"  [1000]
-	 "float cropwindow"  [0.0  0.997245  0.03875  0.725]
+	 #"float cropwindow"  [0.0  0.997245  0.03875  0.725]
 	 "string filename"  ["p3d_sanmiguel_cam1.rawls"]
 # End Camera Camera01
 

+ 1 - 1
sanmiguel/p3d_sanmiguel_cam18.pbrt

@@ -19,7 +19,7 @@ Camera "perspective"
 Film "image" 
 	 "integer xresolution"  [1000]
 	 "integer yresolution"  [1000]
-	 "float cropwindow"  [0.0110193  0.997245  0.01125  0.9075]
+	 #"float cropwindow"  [0.0110193  0.997245  0.01125  0.9075]
 	 "string filename"  ["p3d_sanmiguel_cam18.rawls"]
 # End Camera Camera18
 

+ 1 - 1
sanmiguel/p3d_sanmiguel_cam3.pbrt

@@ -19,7 +19,7 @@ Camera "perspective"
 Film "image" 
 	 "integer xresolution"  [1000]
 	 "integer yresolution"  [1000]
-	 "float cropwindow"  [0.0  0.997245  0.0625  0.8375]
+	 #"float cropwindow"  [0.0  0.997245  0.0625  0.8375]
 	 "string filename"  ["p3d_sanmiguel_cam3.rawls"]
 
 # End Camera Camera03

+ 3 - 1
sportscar/p3d_sportscar.pbrt

@@ -6,8 +6,10 @@ Film "image" "integer xresolution" [1920] "integer yresolution" [1080]
 Film "image" "integer xresolution" [1000] "integer yresolution" [1000]
       "string filename" "p3d_sportscar.rawls"
 
+#LookAt 5.733494 -2.960355 0.910164 4.846804 -2.506242 0.823198 -0.077418 0.039618 0.996211
 LookAt 5.733494 -2.960355 0.910164 4.846804 -2.506242 0.823198 -0.077418 0.039618 0.996211
-Camera "perspective" "float fov" [24]
+#Camera "perspective" "float fov" [24]
+Camera "perspective" "float fov" [40.0]
 
 Sampler "random" "integer pixelsamples" [ 64 ]
 Integrator "path" "integer maxdepth" [ 65 ]

+ 2 - 1
sssdragon/p3d_dragon_250.pbrt

@@ -8,7 +8,8 @@ Film "image" "integer xresolution" [1000] "integer yresolution" [1000]
 
 Scale -1 1 1
 LookAt 3.69558 -3.46243 3.25463 3.04072 -2.85176 2.80939 -0.317366 0.312466 0.895346
-Camera "perspective" "float fov" [28.8415038750464]
+#Camera "perspective" "float fov" [28.8415038750464]
+Camera "perspective" "float fov"  [40.0]
 
 WorldBegin
 AttributeBegin

+ 1 - 1
staircase2/p3d_staircase2.pbrt

@@ -1,4 +1,4 @@
-Integrator "path" "integer maxdepth" [ 65 ]
+Integrator "bdpt" "integer maxdepth" [ 65 ]
 #Transform [ 0.435523 -4.21474e-008 -0.900177 -0 -0 1 -4.68212e-008 -0 -0.900177 -2.03917e-008 -0.435524 -0 -0.711083 -1.65163 7.33425 1]
 
 Sampler "random" "integer pixelsamples" [ 64 ]

+ 2 - 1
tt/p3d_tt.pbrt

@@ -7,7 +7,8 @@ LookAt -2 2 2
         1.79999995 -0.150000006 0.649999976
         0 0 1
 Camera "perspective" 
-        "float fov" [ 30 ] 
+        #"float fov" [ 30 ] 
+        "float fov" [ 50.0 ] 
 
 Sampler "random" "integer pixelsamples" [ 64 ]
 Integrator "path" "integer maxdepth" [ 65 ]

+ 1 - 1
volume-caustic/p3d_caustic.pbrt

@@ -8,7 +8,7 @@ Film "image"
         "string filename" [ "p3d_caustic.rawls" ] 
 
 Sampler "random" "integer pixelsamples" [ 64 ]
-Integrator "path" "integer maxdepth" [ 65 ]
+Integrator "bdpt" "integer maxdepth" [ 65 ]
 
 MediumInterface "" "vol"
 LookAt -0.75 0.800000012 -1.25

+ 4 - 2
vw-van/p3d_vw-van.pbrt

@@ -1,6 +1,8 @@
-LookAt 1200 800 -1200  50 125 0  0 1 0
+#LookAt 1200 800 -1200  50 125 0  0 1 0
+LookAt 1200 1000 -1200  50 125 0  0 1 0
 Camera "perspective" 
-        "float fov" [ 22 ] 
+        #"float fov" [ 22 ] 
+        "float fov" [ 24.0 ] 
 Sampler "random" "integer pixelsamples" [ 64 ]
         "integer pixelsamples" [ 128 ] 
 Film "image"