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- Film "image"
- "integer xresolution" 1920
- "integer yresolution" 1080
- "string filename" "p3d_pavilion-night-view1.rawls"
- "float scale" 2.5
- "float maxsampleluminance" 10
- # imgtool convert -bloomlevel 3 -bloomscale .05 pavilion-night.exr pavilion-night.png
- Scale -1 1 1
- LookAt -6.32861 2.90941 -0.7607 -5.3566 2.88606 -0.994483 0 1 0
- Camera "perspective" "float fov" 45
- # above view
- #LookAt -10 100 10 -10 0 10 1 0 0
- #Camera "perspective" "float fov" 60
- Sampler "random" "integer pixelsamples" [ 64 ]
- Integrator "path" "integer maxdepth" [ 65 ]
- WorldBegin
- AttributeBegin
- Rotate -10 0 0 1
- Rotate -140 0 1 0
- Rotate -90 1 0 0
- LightSource "infinite" "string mapname" "textures/night.exr"
- "rgb L" [.5 .5 .5]
- AttributeEnd
- # back room light; not directly visible
- AttributeBegin
- AreaLightSource "diffuse" "blackbody L" [3500 750]
- Translate 10 4 2.5
- Shape "sphere" "float radius" .1
- AttributeEnd
- # visible light, behind door
- AttributeBegin
- AreaLightSource "diffuse" "blackbody L" [3500 75]
- Translate 12 4 5.5
- Shape "sphere" "float radius" .05
- AttributeEnd
- AttributeBegin
- # Candles inside floating wood lanterns
- AreaLightSource "diffuse" "blackbody L" [2500 25000]
- Shape "plymesh" "string filename" "geometry/mesh_00005.ply"
- # Lights in lanterns that aren't visible in the default view
- # Shape "plymesh" "string filename" "geometry/mesh_00003.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00015.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00017.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00021.ply"
- # Shape "plymesh" "string filename" "geometry/mesh_00023.ply"
- AttributeEnd
- # Converted from "pavillon_barcelone_v1.2.obj" by obj2pbrt
- # Scene bounds: (-44.940453, -2.236825, -44.940453) - (97.870842, 5.186341, 44.940453)
- Include "materials.pbrt"
- Include "geometry.pbrt"
- WorldEnd
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