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- # Main Scene File
- Integrator "sppm" "integer numiterations" [16] "float radius" [1.25]
- LookAt -0.623726 -7.587055 1.204726 -0.623726 -6.587055 1.204728 0.000000 -0.000002 1.000000
- # table view (teacups need smoothing, marble is lame)
- #LookAt 2 -2 4 1.25 0 2.5 0 0 1
- Camera "perspective"
- "float fov" [49.134342077604479]
- #Camera "environment"
- Film "image"
- "integer xresolution" [450]
- "integer yresolution" [450]
- PixelFilter "mitchell"
- WorldBegin
- Include "materials.pbrt"
- Include "geometry.pbrt"
- # through blinds
- #LightSource "distant" "point from" [9 -4 9 ] "blackbody L" [5000 10]
- # inside lamps
- AttributeBegin
- Translate .951 1.94 3.90
- AreaLightSource "diffuse" "blackbody L" [5000 500]
- Shape "sphere" "float radius" .1
- AttributeEnd
- AttributeBegin
- Translate -2.191 1.944 3.90
- AreaLightSource "diffuse" "blackbody L" [5000 500]
- Shape "sphere" "float radius" .1
- AttributeEnd
- # extra walls
- AttributeBegin
- NamedMaterial "Paint - White Matt"
- # right: x = -6.5 plane
- Shape "trianglemesh" "integer indices" [0 1 2 0 2 3 ]
- "point P" [ -6.5 -10 -2 -6.5 10 -2 -6.5 10 7 -6.5 -10 7 ]
- # back: y = -9 plane
- Shape "trianglemesh" "integer indices" [0 1 2 0 2 3]
- "point P" [ -10 -9 -2 10 -9 -2 10 -9 7 -10 -9 7 ]
- AttributeEnd
- WorldEnd
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