room-sppm.pbrt 506 B

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  1. Scale -1 1 1
  2. LookAt 18 3.5 2 8 -.5 20 0 1 0
  3. Camera "perspective" "float fov" [50]
  4. PixelFilter "box"
  5. Film "image" "integer xresolution" [450] "integer yresolution" [270]
  6. "string filename" "room-sppm.exr"
  7. Integrator "sppm" "integer numiterations" 1024 "float radius" .25
  8. WorldBegin
  9. # lights
  10. LightSource "spot" "color I" [7000000 7000000 7000000] "point from" [70 230 -300]
  11. "point to" [10 10 10] "float coneangle" [1]
  12. "float conedeltaangle" [.01]
  13. Include "geometry/room-geom.pbrt"
  14. WorldEnd