glass.pbrt 1.2 KB

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  1. LookAt -5.5 7 -5.5
  2. -4.75 2.25 0
  3. 0 1 0
  4. Camera "perspective"
  5. "float fov" [ 30 ]
  6. Film "image"
  7. "integer xresolution" [ 1050 ]
  8. "integer yresolution" [ 1500 ]
  9. "float scale" [ 1.5000000000 ]
  10. "string filename" "glass.exr"
  11. Sampler "sobol" "integer pixelsamples" 8192
  12. Integrator "bdpt" "integer maxdepth" 20
  13. #############################################
  14. WorldBegin
  15. LightSource "spot"
  16. "point from" [ 0 5 9 ]
  17. "point to" [ -5 2.7500000000 0 ]
  18. "rgb I" [ 139.8113403320 118.6366500854 105.3887557983 ]
  19. AttributeBegin
  20. LightSource "infinite"
  21. "rgb L" [ 0.1000000015 0.1000000015 0.1000000015 ]
  22. AttributeEnd
  23. AttributeBegin
  24. Material "glass"
  25. "float index" [ 1.2500000000 ]
  26. Shape "plymesh" "string filename" "geometry/mesh_00001.ply"
  27. AttributeEnd
  28. AttributeBegin
  29. Material "uber"
  30. "float roughness" [ 0.0104080001 ]
  31. "float index" [ 1 ]
  32. "rgb Kd" [ 0.6399999857 0.6399999857 0.6399999857 ]
  33. "rgb Ks" [ 0.1000000015 0.1000000015 0.1000000015 ]
  34. "rgb Kt" [ 0 0 0 ]
  35. "rgb opacity" [ 1 1 1 ]
  36. Shape "plymesh" "string filename" "geometry/mesh_00002.ply"
  37. AttributeEnd
  38. WorldEnd