Matt Pharr a27458940a Use "diffuse" for area lights, not (the old) "area". 6 years ago
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bsdfs 3f92c2f538 Initial commit 7 years ago
geometry 3f92c2f538 Initial commit 7 years ago
spds 3f92c2f538 Initial commit 7 years ago
textures 3f92c2f538 Initial commit 7 years ago
anim-bluespheres.pbrt 3f92c2f538 Initial commit 7 years ago
buddha.pbrt 3f92c2f538 Initial commit 7 years ago
bump-sphere.pbrt a27458940a Use "diffuse" for area lights, not (the old) "area". 6 years ago
caustic-proj.pbrt 3f92c2f538 Initial commit 7 years ago
dof-dragons.pbrt a27458940a Use "diffuse" for area lights, not (the old) "area". 6 years ago
miscquads.pbrt a27458940a Use "diffuse" for area lights, not (the old) "area". 6 years ago
room-mlt.pbrt 3f92c2f538 Initial commit 7 years ago
room-path.pbrt 3f92c2f538 Initial commit 7 years ago
room-sppm.pbrt 3f92c2f538 Initial commit 7 years ago
spheres-differentials-texfilt.pbrt 3f92c2f538 Initial commit 7 years ago
spotfog.pbrt 3f92c2f538 Initial commit 7 years ago
teapot-area-light.pbrt a27458940a Use "diffuse" for area lights, not (the old) "area". 6 years ago
teapot-metal.pbrt 3f92c2f538 Initial commit 7 years ago