p3d_glass-of-water.pbrt 3.4 KB

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  1. Integrator "path" "integer maxdepth" [ 65 ]
  2. #Transform [ 0.999993 -5.92354e-005 0.00373545 -0 7.27596e-012 0.999874 0.0158556 -0 0.00373592 0.0158555 -0.999867 -0 -0.0065528 -3.10084 25.6268 1]
  3. Sampler "random" "integer pixelsamples" [ 64 ]
  4. PixelFilter "triangle" "float xwidth" [ 1.000000 ] "float ywidth" [ 1.000000 ]
  5. Film "image" "integer xresolution" [ 1000 ] "integer yresolution" [ 1000 ] "string filename" [ "p3d_glass-of-water.rawls" ]
  6. #Camera "perspective" "float fov" [ 20.114292 ]
  7. LookAt -0.08935849368572235 2.694121837615967 25.672550201416016
  8. 0.006514795124530792 3.1010689735412598 0.010185359977185726
  9. 0.0 1.0 0.0
  10. Camera "perspective" "float fov" [ 35.0 ]
  11. WorldBegin
  12. MakeNamedMaterial "Backdrop" "string type" [ "metal" ] "rgb eta" [ 4.277513 3.513154 2.761126 ] "rgb k" [ 3.491184 2.889358 3.111696 ] "bool remaproughness" [ "false" ] "float uroughness" [ 0.100000 ] "float vroughness" [ 0.100000 ]
  13. MakeNamedMaterial "Floor" "string type" [ "metal" ] "rgb eta" [ 1.657460 0.880369 0.521229 ] "rgb k" [ 9.223869 6.269523 4.837001 ] "bool remaproughness" [ "false" ] "float uroughness" [ 0.100000 ] "float vroughness" [ 0.100000 ]
  14. MakeNamedMaterial "WaterAir" "string type" [ "glass" ] "float index" [ 1.330000 ] "bool remaproughness" [ "false" ]
  15. MakeNamedMaterial "IceAir" "string type" [ "glass" ] "float index" [ 1.310000 ] "bool remaproughness" [ "false" ]
  16. MakeNamedMaterial "Glass" "string type" [ "glass" ] "float index" [ 1.500000 ] "bool remaproughness" [ "false" ]
  17. MakeNamedMaterial "AirIce" "string type" [ "glass" ] "float index" [ 0.763000 ] "bool remaproughness" [ "false" ]
  18. NamedMaterial "WaterAir"
  19. Shape "plymesh" "string filename" [ "models/Mesh008.ply" ]
  20. Shape "plymesh" "string filename" [ "models/Mesh005.ply" ]
  21. NamedMaterial "IceAir"
  22. Shape "plymesh" "string filename" [ "models/Mesh004.ply" ]
  23. NamedMaterial "AirIce"
  24. Shape "plymesh" "string filename" [ "models/Mesh003.ply" ]
  25. NamedMaterial "IceAir"
  26. Shape "plymesh" "string filename" [ "models/Mesh010.ply" ]
  27. NamedMaterial "AirIce"
  28. Shape "plymesh" "string filename" [ "models/Mesh009.ply" ]
  29. Shape "plymesh" "string filename" [ "models/Mesh012.ply" ]
  30. NamedMaterial "IceAir"
  31. Shape "plymesh" "string filename" [ "models/Mesh014.ply" ]
  32. NamedMaterial "AirIce"
  33. Shape "plymesh" "string filename" [ "models/Mesh015.ply" ]
  34. NamedMaterial "IceAir"
  35. Shape "plymesh" "string filename" [ "models/Mesh006.ply" ]
  36. NamedMaterial "AirIce"
  37. Shape "plymesh" "string filename" [ "models/Mesh002.ply" ]
  38. NamedMaterial "IceAir"
  39. Shape "plymesh" "string filename" [ "models/Mesh001.ply" ]
  40. NamedMaterial "Backdrop"
  41. Shape "plymesh" "string filename" [ "models/Mesh007.ply" ]
  42. NamedMaterial "Floor"
  43. Shape "plymesh" "string filename" [ "models/Mesh011.ply" ]
  44. NamedMaterial "Glass"
  45. Shape "plymesh" "string filename" [ "models/Mesh013.ply" ]
  46. NamedMaterial "WaterAir"
  47. Shape "plymesh" "string filename" [ "models/Mesh000.ply" ]
  48. AttributeBegin
  49. AreaLightSource "diffuse" "rgb L" [ 15.915494 27.056339 31.830988 ]
  50. Material "matte" "rgb Kd" [ 0.000000 0.000000 0.000000 ]
  51. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -5.03848 14.3022 22.968 4.96152 14.3022 22.968 4.96152 6.65957 29.417 -5.03848 6.65957 29.417 ] "normal N" [ 3.5595e-008 -0.644902 -0.764265 3.5595e-008 -0.644902 -0.764265 3.5595e-008 -0.644902 -0.764265 3.5595e-008 -0.644902 -0.764265 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  52. AttributeEnd
  53. WorldEnd