.. |
bsdfs
|
3f92c2f538
Initial commit
|
8 years ago |
geometry
|
3f92c2f538
Initial commit
|
8 years ago |
spds
|
3f92c2f538
Initial commit
|
8 years ago |
textures
|
3f92c2f538
Initial commit
|
8 years ago |
BLENDSWAP_LICENSE.txt
|
3f92c2f538
Initial commit
|
8 years ago |
The White Room docs.pdf
|
3f92c2f538
Initial commit
|
8 years ago |
The_White_Room-Jay-Hardy.blend
|
3f92c2f538
Initial commit
|
8 years ago |
geometry.pbrt
|
3f92c2f538
Initial commit
|
8 years ago |
geometry.pbrt.orig
|
3f92c2f538
Initial commit
|
8 years ago |
lights-daytime.pbrt
|
a27458940a
Use "diffuse" for area lights, not (the old) "area".
|
7 years ago |
lights-night.pbrt
|
3f92c2f538
Initial commit
|
8 years ago |
materials.pbrt
|
2e2e44a18f
Remove references to missing textuers
|
8 years ago |
p3d_whiteroom-daytime.pbrt
|
392ca80470
Add of new pbrt scenes and create custom p3d pbrt files
|
4 years ago |
p3d_whiteroom-night.pbrt
|
392ca80470
Add of new pbrt scenes and create custom p3d pbrt files
|
4 years ago |
whiteroom-daytime.pbrt
|
50c4f2af44
Rerender white-room with BDPT fixes
|
8 years ago |
whiteroom-night.pbrt
|
50c4f2af44
Rerender white-room with BDPT fixes
|
8 years ago |