p3d_veach-bidir.pbrt 2.9 KB

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  1. Integrator "path" "integer maxdepth" [ 65 ]
  2. #Transform [ 0.00502469 -0.00467005 -0.999977 -0 -0 0.999989 -0.00467011 -0 -0.999987 -2.33837e-005 -0.00500703 -0 -0.0699916 -3.9759 16.2341 1]
  3. Sampler "random" "integer pixelsamples" [ 64 ]
  4. PixelFilter "triangle" "float xwidth" [ 1.000000 ] "float ywidth" [ 1.000000 ]
  5. Film "image" "integer xresolution" [ 1000 ] "integer yresolution" [ 1000 ] "string filename" [ "p3d_tungsten_veach-bidir.rawls" ]
  6. #Camera "perspective" "float fov" [ 35.000000 ]
  7. LookAt 16.2155 4.05167 0.0114864
  8. -0.843684 3.972 -0.0742318
  9. 0 1 0
  10. Camera "perspective" "float fov" [ 35 ]
  11. WorldBegin
  12. MakeNamedMaterial "Diffuse" "string type" [ "matte" ] "rgb Kd" [ 0.500000 0.500000 0.500000 ]
  13. MakeNamedMaterial "Glass" "string type" [ "glass" ] "float index" [ 1.500000 ] "bool remaproughness" [ "false" ]
  14. MakeNamedMaterial "Lamp" "string type" [ "metal" ] "rgb eta" [ 2.865601 2.119182 1.940077 ] "rgb k" [ 3.032326 2.056108 1.616293 ] "bool remaproughness" [ "false" ] "float uroughness" [ 0.250000 ] "float vroughness" [ 0.250000 ]
  15. MakeNamedMaterial "Wood" "string type" [ "matte" ] "rgb Kd" [ 0.329630 0.257976 0.150292 ]
  16. NamedMaterial "Lamp"
  17. Shape "plymesh" "string filename" [ "models/Mesh007.ply" ]
  18. NamedMaterial "Diffuse"
  19. Shape "plymesh" "string filename" [ "models/Mesh004.ply" ]
  20. AttributeBegin
  21. AreaLightSource "diffuse" "rgb L" [ 523.257812 523.257812 523.257812 ]
  22. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -2.75736 6 2.31365 -2.75736 6 2.86515 -2.20586 6 2.86515 -2.20586 6 2.31365 ] "normal N" [ 1.58516e-007 1 6.92894e-015 1.58516e-007 1 6.92894e-015 1.58516e-007 1 6.92894e-015 1.58516e-007 1 6.92894e-015 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  23. AttributeEnd
  24. AttributeBegin
  25. AreaLightSource "diffuse" "rgb L" [ 12048.178711 8605.841797 6196.206055 ]
  26. Shape "trianglemesh" "integer indices" [ 0 1 2 0 2 3 ] "point P" [ -2.74778 5.17227 -3.73363 -2.768 5.05027 -3.7902 -2.63386 5.03607 -3.80751 -2.61364 5.15807 -3.75094 ] "normal N" [ 0.070781 -0.429239 0.900413 0.070781 -0.429239 0.900413 0.070781 -0.429239 0.900413 0.070781 -0.429239 0.900413 ] "float uv" [ 0 0 1 0 1 1 0 1 ]
  27. AttributeEnd
  28. NamedMaterial "Lamp"
  29. Shape "plymesh" "string filename" [ "models/Mesh001.ply" ]
  30. Shape "plymesh" "string filename" [ "models/Mesh005.ply" ]
  31. NamedMaterial "Diffuse"
  32. Shape "plymesh" "string filename" [ "models/Mesh008.ply" ]
  33. NamedMaterial "Glass"
  34. Shape "plymesh" "string filename" [ "models/Mesh002.ply" ]
  35. NamedMaterial "Diffuse"
  36. Shape "plymesh" "string filename" [ "models/Mesh011.ply" ]
  37. Shape "plymesh" "string filename" [ "models/Mesh003.ply" ]
  38. Shape "plymesh" "string filename" [ "models/Mesh009.ply" ]
  39. Shape "plymesh" "string filename" [ "models/Mesh006.ply" ]
  40. NamedMaterial "Wood"
  41. Shape "plymesh" "string filename" [ "models/Mesh000.ply" ]
  42. NamedMaterial "Diffuse"
  43. Shape "plymesh" "string filename" [ "models/Mesh010.ply" ]
  44. WorldEnd