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- # todo:
- # layered material for table
- # material for chairs/sofa
- # different material for radiator paint
- # set up lights for night-time render
- Film "image" "string filename" "p3d_whiteroom-daytime.rawls"
- "integer xresolution" [275] "integer yresolution" [150]
- "integer xresolution" [550] "integer yresolution" [330]
- "integer xresolution" [1000] "integer yresolution" [1000]
- # "integer xresolution" [2200] "integer yresolution" [1200]
- # fireplace and drawers on right "float cropwindow" [ .2 .4 .45 .75]
- #"float cropwindow" [.33 .45 .62 .7]
- # wood planks
- #"float cropwindow" [ .2 .37 .7 .85]
- #"float cropwindow" [ .32 .52 .7 .9]
- # imgtool convert -bloomscale .001 -bloomlevel 5 whiteroom-daytime.{exr,png}
- # z is front/back
- # x is left/right, wall around 2.6, then lower goes to the right
- #LookAt 2.6 1.2 4.9 0.75 1.4 2 0 1 0
- LookAt -2.8 1.8 4.9 -0.6 1.4 2 0 1 0
- #Scale -1 1 1
- #LookAt 2.625908613204956 -6.24269437789917 1.1982357501983643
- Camera "perspective" "float fov" [66]
- Sampler "random" "integer pixelsamples" [ 64 ]
- Integrator "path" "integer maxdepth" [ 65 ]
- WorldBegin
- Scale -1 1 1
- ###########################################################################
- # materials
- Include "materials.pbrt"
- ###########################################################################
- # lights
- Include "lights-daytime.pbrt"
- ###########################################################################
- # geom
- # Converted from "The_White_Room-Jay-Hardy.obj" by obj2pbrt
- # Scene bounds: (-5.890781, -0.833973, -4.691200) - (3.150222, 4.376391, 8.212237)
- Include "geometry.pbrt"
- WorldEnd
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