p3d_whiteroom-daytime.pbrt 1.6 KB

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  1. # todo:
  2. # layered material for table
  3. # material for chairs/sofa
  4. # different material for radiator paint
  5. # set up lights for night-time render
  6. Film "image" "string filename" "p3d_whiteroom-daytime.rawls"
  7. "integer xresolution" [275] "integer yresolution" [150]
  8. "integer xresolution" [550] "integer yresolution" [330]
  9. "integer xresolution" [1000] "integer yresolution" [1000]
  10. # "integer xresolution" [2200] "integer yresolution" [1200]
  11. # fireplace and drawers on right "float cropwindow" [ .2 .4 .45 .75]
  12. #"float cropwindow" [.33 .45 .62 .7]
  13. # wood planks
  14. #"float cropwindow" [ .2 .37 .7 .85]
  15. #"float cropwindow" [ .32 .52 .7 .9]
  16. # imgtool convert -bloomscale .001 -bloomlevel 5 whiteroom-daytime.{exr,png}
  17. # z is front/back
  18. # x is left/right, wall around 2.6, then lower goes to the right
  19. #LookAt 2.6 1.2 4.9 0.75 1.4 2 0 1 0
  20. LookAt -2.8 1.8 4.9 -0.6 1.4 2 0 1 0
  21. #Scale -1 1 1
  22. #LookAt 2.625908613204956 -6.24269437789917 1.1982357501983643
  23. Camera "perspective" "float fov" [66]
  24. Sampler "random" "integer pixelsamples" [ 64 ]
  25. Integrator "path" "integer maxdepth" [ 65 ]
  26. WorldBegin
  27. Scale -1 1 1
  28. ###########################################################################
  29. # materials
  30. Include "materials.pbrt"
  31. ###########################################################################
  32. # lights
  33. Include "lights-daytime.pbrt"
  34. ###########################################################################
  35. # geom
  36. # Converted from "The_White_Room-Jay-Hardy.obj" by obj2pbrt
  37. # Scene bounds: (-5.890781, -0.833973, -4.691200) - (3.150222, 4.376391, 8.212237)
  38. Include "geometry.pbrt"
  39. WorldEnd