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- LookAt 50 40 180
- 60 30 0
- 0 1 0
- Camera "perspective"
- "float fov" [ 50 ]
- Film "image"
- "integer xresolution" [ 1200 ]
- "integer yresolution" [ 700 ]
- "float maxsampleluminance" [ 10 ]
- "string filename" [ "dambreak1.exr" ]
- # imgtool convert -scale 1.5 --bloomlevel 1 dambreak1.exr dambreak1.png
- Sampler "sobol"
- "integer pixelsamples" [ 8192 ]
- Integrator "bdpt"
- "integer maxdepth" [ 20 ]
- WorldBegin
- AttributeBegin
- Rotate 60 0 1 0
- LightSource "infinite"
- "string mapname" [ "sky.exr" ]
- "rgb L" [ 3 3 3 ]
- AttributeEnd
- AttributeBegin
- Material "glass"
- # Converted from "tank_wall_back.obj" by obj2pbrt
- # Scene bounds: (1.078640, 0.104601, 63.142288) - (126.961639, 64.040604, 64.141289)
- # Name "polySurface3"
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/mesh_00001.ply"
- AttributeEnd
- # Converted from "tank_wall_bottom.obj" by obj2pbrt
- # Scene bounds: (1.078640, 0.149298, 1.167021) - (126.961639, 1.148298, 63.123634)
- # Name "polySurface1"
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/mesh_00002.ply"
- AttributeEnd
- # Converted from "tank_wall_front.obj" by obj2pbrt
- # Scene bounds: (1.078640, 0.104601, 0.211058) - (126.961639, 64.040604, 1.210058)
- # Name "polySurface4"
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/mesh_00003.ply"
- AttributeEnd
- # Converted from "tank_wall_left.obj" by obj2pbrt
- # Scene bounds: (126.950043, 0.104601, 0.204847) - (127.949043, 64.040604, 64.140854)
- # Name "polySurface5"
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/mesh_00004.ply"
- AttributeEnd
- # Converted from "tank_wall_right.obj" by obj2pbrt
- # Scene bounds: (0.079597, 0.104601, 0.204847) - (1.078598, 64.040604, 64.140854)
- # Name "polySurface6"
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/mesh_00005.ply"
- AttributeEnd
- # Converted from "tank_wall_top.obj" by obj2pbrt
- # Scene bounds: (1.078640, 63.005722, 1.167021) - (126.961639, 64.004715, 63.123634)
- # Name "polySurface2"
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/mesh_00006.ply"
- AttributeEnd
- AttributeEnd
- AttributeBegin
- Material "glass"
- MakeNamedMedium "liquid"
- "string type" [ "homogeneous" ] "float scale" 0.5
- "rgb sigma_a" [ 0.0125 0.0125 0.01 ] # 0625 ]
- "rgb sigma_s" [ 0.00125 0.00125 0.000625 ]
- MediumInterface "" "liquid"
- ReverseOrientation
- #The box walls are all already in world-space, but the fluid meshes need a
- # slight transform to get them to interface correctly, due to a small
- # inaccuracy in my fluid meshing # system. The required transformation is:
- Translate -0.600000024 -0.0199999996 -0.600000024
- Scale 1.00100005 1.00100005 1.00100005
- # Converted from "water1.obj" by obj2pbrt
- # Scene bounds: (1.577353, 1.117343, 1.691385) - (127.586357, 63.036682, 63.710018)
- # Name "initialShadingGroup"
- MakeNamedMaterial ""
- "float roughness" [ 1 ]
- "float index" [ 1 ]
- "string type" [ "uber" ]
- "rgb Kd" [ 0 0 0 ]
- "rgb Ks" [ 0 0 0 ]
- "rgb Kt" [ 0 0 0 ]
- "rgb opacity" [ 1 1 1 ]
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/dambreak1.ply"
- AttributeEnd
- AttributeEnd
- AttributeBegin
- # The backdrop needs the following transformation:
- Translate 0 -0.0399999991 0
- # Converted from "backdrop.obj" by obj2pbrt
- # Scene bounds: (-368.511017, 0.030000, -219.573166) - (518.185120, 324.945526, 153.771759)
- # Name "backdrop:group2"
- MakeNamedMaterial ""
- "float roughness" [ 1 ]
- "float index" [ 1 ]
- "string type" [ "uber" ]
- "rgb Kd" [ 0 0 0 ]
- "rgb Ks" [ 0 0 0 ]
- "rgb Kt" [ 0 0 0 ]
- "rgb opacity" [ 1 1 1 ]
- AttributeBegin
- # Material unspecified in OBJ file
- Shape "plymesh" "string filename" "geometry/mesh_00008.ply"
- AttributeEnd
- AttributeEnd
- WorldEnd
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