f16-8b.pbrt 1.2 KB

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  1. # Main Scene File
  2. Integrator "sppm" "integer numiterations" [80] "float radius" [.125]
  3. LookAt -0.623726 -7.587055 1.204726 -0.623726 -6.587055 1.204728 0.000000 -0.000002 1.000000
  4. # table view (teacups need smoothing, marble is lame)
  5. #LookAt 2 -2 4 1.25 0 2.5 0 0 1
  6. Camera "perspective"
  7. "float fov" [49.134342077604479]
  8. #Camera "environment"
  9. Film "image"
  10. "integer xresolution" [1000]
  11. "integer yresolution" [1000]
  12. #PixelFilter "mitchell"
  13. WorldBegin
  14. Include "materials.pbrt"
  15. Include "geometry.pbrt"
  16. # through blinds
  17. #LightSource "distant" "point from" [9 -4 9 ] "blackbody L" [5000 10]
  18. # inside lamps
  19. AttributeBegin
  20. Translate .951 1.94 3.90
  21. AreaLightSource "diffuse" "blackbody L" [5000 500]
  22. Shape "sphere" "float radius" .1
  23. AttributeEnd
  24. AttributeBegin
  25. Translate -2.191 1.944 3.90
  26. AreaLightSource "diffuse" "blackbody L" [5000 500]
  27. Shape "sphere" "float radius" .1
  28. AttributeEnd
  29. # extra walls
  30. AttributeBegin
  31. NamedMaterial "Paint - White Matt"
  32. # right: x = -6.5 plane
  33. Shape "trianglemesh" "integer indices" [0 1 2 0 2 3 ]
  34. "point P" [ -6.5 -10 -2 -6.5 10 -2 -6.5 10 7 -6.5 -10 7 ]
  35. # back: y = -9 plane
  36. Shape "trianglemesh" "integer indices" [0 1 2 0 2 3]
  37. "point P" [ -10 -9 -2 10 -9 -2 10 -9 7 -10 -9 7 ]
  38. AttributeEnd
  39. WorldEnd