killeroo-gold.pbrt 1.9 KB

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  1. LookAt 200 250 70 0 33 -50 0 0 1
  2. Camera "perspective" "float fov" [38]
  3. Film "image" "integer xresolution" [1368] "integer yresolution" [1026]
  4. "string filename" "killeroo-gold.exr"
  5. #Integrator "mlt" "integer mutationsperpixel" 1024
  6. Sampler "sobol" "integer pixelsamples" 2048
  7. Integrator "path"
  8. WorldBegin
  9. AttributeBegin
  10. #Scale 1 -1 1
  11. #LightSource "infinite" "integer nsamples" [ 8 ] # [64]
  12. # "string mapname" "textures/skylight-morn.exr"
  13. Material "matte" "color Kd" [0 0 0]
  14. AreaLightSource "area" "color L" [50 50 50]
  15. Translate 0 0 800
  16. ReverseOrientation
  17. Shape "disk" "float radius" [150] # was 300
  18. AttributeEnd
  19. AttributeBegin
  20. CoordSysTransform "camera"
  21. LightSource "distant" "color L" [.2 .2 .2]
  22. AttributeEnd
  23. AttributeBegin
  24. Material "matte" "color Kd" [.5 .5 .5]
  25. Translate 0 0 -140
  26. Texture "grid" "color" "imagemap" "string filename" ["textures/lines.png"]
  27. Texture "sgrid" "color" "scale" "texture tex1" "grid" "color tex2" [ .5 .5 .5 ]
  28. Material "matte" "texture Kd" "sgrid"
  29. Shape "trianglemesh" "point P" [ -400 -400 0 400 -400 0 400 400 0 -400 400 0 ]
  30. "float uv" [ 0 0 5 0 5 5 0 5 ]
  31. "integer indices" [ 0 1 2 2 3 0]
  32. Shape "trianglemesh" "point P" [ -400 -400 0 400 -400 0
  33. 400 -400 1000 -400 -400 1000 ]
  34. "float uv" [ 0 0 5 0 5 5 0 5 ]
  35. "integer indices" [ 0 1 2 2 3 0]
  36. Shape "trianglemesh" "point P" [ -400 -400 0 -400 400 0 -400 400 1000 -400 -400 1000 ]
  37. "float uv" [ 0 0 5 0 5 5 0 5 ]
  38. "integer indices" [ 0 1 2 2 3 0]
  39. #Shape "trianglemesh" "point P" [ -400 400 0 400 400 0
  40. # 400 400 1000 -400 400 1000 ]
  41. # "float uv" [ 0 0 5 0 5 5 0 5 ]
  42. # "integer indices" [ 0 1 2 2 3 0]
  43. #Shape "trianglemesh" "point P" [ 400 -400 0 400 400 0 400 400 1000 400 -400 1000 ]
  44. # "float uv" [ 0 0 5 0 5 5 0 5 ]
  45. # "integer indices" [ 0 1 2 2 3 0]
  46. AttributeEnd
  47. AttributeBegin
  48. Material "metal" "float roughness" [.002]
  49. "spectrum eta" "spds/Au.eta.spd"
  50. "spectrum k" "spds/Au.k.spd"
  51. Include "geometry/killeroo3.pbrt"
  52. AttributeEnd
  53. WorldEnd